I think that this leaves out system - or, alternatively, it assumes a "drama"/"free roleplaying" approach to resolution.
I mean, suppose there is a big battle going on, and PC X suddenly confronts his/her rival warlord. "Drop your weapon and surrender" says X. If the GM (or whichever other participant has responsibility for determining what the rival does in the fiction) calls for a die roll (say, an Intimidate skill check) is this part of the roleplaying process, or orthogonal to it, or antithetical to it?
I agree with chaochou that this is part of roleplaying - the mediation of fiction by system. When the system involves dice rather than free narration it doesn't become less roleplaying.
I think I'm with [MENTION=10479]Mark CMG[/MENTION] on this - I don't see "roleplaying" as including any element of "mechanical system", either. I ask myself the question "could I roleplay alone" and I believe I can; mechanical system is only required when dealing with others, and I don't believe it is required to roleplay.
That said, however, I think [MENTION=10479]Mark CMG[/MENTION] broadens the definition in other ways that I also don't necessarily agree with - into acting and in-character dialogue, for example. I agree that roleplaying may be going on
at the same time as in-character dialogue and acting - but I don't think roleplaying
requires (or, therefore, includes) those things.
Perhaps, to use the "D&DNext" paradigm, I am trying to define a "Core" essence of roleplaying, to which other "modules" can be optionally added to get the style of "roleplaying" you want?
I got the impression from the OP that the question is " Do you think X, as a resolution method, is role playing?" My answer is yes? N
o wait, it's blue.
No, sorry if I was unclear. The question is (intended to have) nothing to do with resolutions. The question is simply "this "roleplaying" word gets used a lot - what do
you mean when you use it? Discuss."
i dont see that at all. Mark is answering the question what is roleplaying, not what is a roleplaying game. He is addressing what people mean when they talk about roleplaying in the context of an rpg. You are describing the game element. So i dont see reaction rolls or social skills breaking down his definition or the term. These are tools used to help account for a characters skill level (though personally I think social skills can interfere with roleplaying when used in certain ways). There is a roll playing element to the hobby, but that part of it, imo, is different from the role playing aspect.
I agree that the roleplaying component stands separate from the system; where I have problems is how this matches with "roleplaying" having or creating demands of the form of the system.
By my definition of roleplaying, the only 'system' element that might impact roleplaying is one that took control of a character's decisions about intent. By including acting and in-character dialogue as part of "roleplaying", it seems to me that you add the possibility that systems intended to adjudicate character execution of the decisions made - a normal and expected function of systems - will interfere with "roleplaying". I think this is where the confusions in the other thread arise concerning whether or not "social mechanics" interfere with "roleplaying". Thus, differences in what we mean by "roleplaying" cause unnecessary contention; that was one reason for the creation of this thread.
I guess I wonder who the arbiter is.
Now I'm not saying that there can be no stanards in the absence of an arbiter. I mean, there are no appeals from the Supreme Court, but that doesn't mean that it is not bound by law. But there is a huge administrative and cultural apparatus around the Supreme Court that helps hold it to the relevant standards - and even then, disagreements are common.
In the case of an RPG, where the stakes are so much lower, even if I assume there are standards (and I'm not sure this is true - where are they found?) what is the corresponding apparatus?
I think there
are standards (although see * below) and a corresponding apparatus. The standards are those of the gestalt formed by the aesthetic standards of those playing, the apparatus is the social approval or disapproval of those playing. I think you even see the sort of problems that arise when people move to different jurisdictions of law when players move between tables, and I think those issues are alleviated, just as those in international law are, via increased commerce and communication between the wider community of roleplayers.
*: I think the "standard" might better be termed an "ideal". No-one really expects you to achieve the ideal - and, frankly, someone who stuck rigidly to it would be a real pain in the tush - but nevertheless just walking away from it is not acceptable, either. Rather, we expect each other to orbit the ideal at some more-or-less acceptable distance...