Voadam
Legend
Vikings did the reverse for the good time to sail and raid.Orcs will migrate south for the winter to warmer climates where the raiding is better.
Vikings did the reverse for the good time to sail and raid.Orcs will migrate south for the winter to warmer climates where the raiding is better.
I suspect Quippers might migrate into/out of caves... (carnivorous not quite amphibious leaping fishhyper predators the size of a yearling dolly. Swarm critter in 5e.)This morning, I woke up to the honking of Canada geese visiting my neighborhood, as they do twice a year. And that got me to thinking, maybe an easy way to do a quickie one-shot adventure when not everyone showed up for regular game day would be to have the characters' current home base be visited by migratory creatures that pass through each fall and spring.
Birds migrate, Butterflies migrate. Whales and sharks migrate. In a fantasy world, what sort of interesting migratory creatures might wander through for a few days or weeks, especially ones that might be worthy of some sort of adventure?
A modern-day Ecology of the Rust Monster that had them go through a whole insect-like life cycle, maybe even including them becoming rust moths after pupation, would be amazing.Someone in another thread posted a pic of the rust monsters in the D&D movie. They were depicted as rat-sized critters up in the rafters eating a lock or something. A neat take on the rust monster, imo.
What if such little rust monsters have a complex life-cycle? In "good" times, they're mostly harmless, extracting their minerals in small quantities from the soil. But during some sort of stress event (maybe something geologic), they change color and grow tough chitinous wings to become rust-locusts that take to the air in vast swarming clouds in search of food. After the critters have come and gone from field and farm, the crops are perfectly okay, but all the buildings and wagons have fallen apart as nails and bolts have been reduced to dust, and all the plows and hoes have been eaten.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.