What flavor does your campaign have?

I think my players would answer this question better than I could. . .

I would say Buddhist. . .

. . . Because for adventurers life is SUFFERING :D
 

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Well... right now, kinda Cthulhesque. I'm playing a converted Dead Gods maxi-adventure and the body count is impressive. Since the players made new characters for this, I'm not pulling my punches (except to avoid a TPK), both in combat and out of combat. A couple of characters even went insane, and one of them was secretly killed and substituted by a shapeshifting monster and the player played to the part for four or five sessions (more than a month real time).

Normally, my campaigns tend to epic fantasy, with very few deaths, many weird and wonderful sights and happenings, and no clear distinctions between good and evil. I would try other types, but that's what my players enjoy most (and I like it too).

Except this time, when I've just beaten terror into them.
 

hong said:


PS. What's with the ever-changing sig? Mang, and I thought I went through sig quotes like Imelda Marcos went through shoes.

I don't MEAN to change it so much, but I can't help it! Every time I make a cool doodle, I just have to use it.
 

LeGuin and Robin Hobb have both had major effects on the flavour of my game. It's high magic and psionics, with a heavy focus on role-playing over combat.
 

My campaign draws from J. Gregory Keyes' the Waterborn and Blackgod combined with bits and pieces of Indian and Arabic culture mixed with a dash of standard D&D concepts flavored to meet my needs.

Next session my players travel to the giant bee hives that one of my large kobold tribes calls home. Whoo!
 

Greetings!

Well, I suppose I must present a brief list of some of the influences in my campaign. I think the flavour is some rich blending of them all.:) To wit--

(1) Tolkein: Elves, Dwarves, ancient history, and dark powers all feature prominently.

(2) Conan: The various human kingdoms and the rough countryside have ferocious monsters, ancient magic, and greedy, grasping tyrants as well as beautiful, cunning women.

(3) Karl Wagner's Kane Series: There are similar barbarian heroes here as in Conan; also there are areas of mystery and bizarre technolgy and ancient malevolent gods.

(4) Jack Whyte's Camulod Chronicles: The attention to detail, grand ancient glories, and twisting plots are all mixed in.

(5) David Gemmel's Waylander series, and Drennai works: Mysterious demons, witches, and lethal assassins are all present.

(6) Michael Moorcock's themes of Chaos and Law struggling, with the ruins of many ancient empires and new ones on the rise.

(7) George R.R. Martin's works involving complex political themes and brutal life and death.

(8) Warhammer Fantasy Roleplay--this blends the juggernaut of Chaos with rennaissance-inspired technology and the Inquisition. These themes are richly woven into the campaign.

(9) Ancient History--the chronicles of Alexander The Great, the Roman Empire; The Byzantine Empire, as well as Egypt of the Pharoes and the rich mercantile kingdoms of the Pheonicians and Classical Greece, as well as large amounts of Old Europe, Persian, Babylonian, Hittites, and other Biblical elements and themes are used.

(10) The Arthurian Tales; and the heroic age of the Celts are heavily integrated in different areas of the campaign.

Well, take all of that, blend carefully in various ways, and that is probably the flavour!:)

Semper Fidelis,

SHARK
 

Spicy Cheetos and Red Alert Mountain Dew.

I'm an alternative gamer.

Actually it has more of the flavor a 3 Stooges movie, except with much more powerful weapons. When you get poked in the eyes, it going to take more than a Cure Blindness/Deafness to fix that.

Checked the soon-to-be-fixed links in my sig.
 

Our campaign world has divers influences, many of which are rather different from pedestrian fantasy fare.
Such sources include — the fanciful nature of the Metamorphoses, Publius Ovidius Naso; the adverbial sillyness of Howard Philips Lovecraft; the pacing and imagination of Feng Shui, Robin Laws; the mythological take on deeply ingrained Western cultural memes of Paradise Lost, John Milton; and particularly, our collection of art and architecture books (Western Medieval, Modern and Non-Western in turn) which we use to flesh out the visual vocabulary (items, architecture and other textural motifs) of a place and people.
 

My current campaign is a dark and gritty sci-fi world (based on the Dragonstar rules) with the PCs fighting a guerilla war against an isidious invasion...

My players on the other hand call it "The Death March"... so far I have 11 PDKs (Player-Death-Kills), 3 in the last session.

Causes of death thus far:

2 PCs gunned down by a doppleganger death squad
1 PC blown-up in a failed attempt to deactivate a bomb
1 PC killed by friendly fire and a cloaker
2 PCs crushed underneath a giant beetle
1 PC killed by a hag while wandering by himself in an underground tunnel system
1 PC gunned down in an interrogation scene gone horribly wrong
1 PC blown up by a bobbytrapped assualt hardsuit
1 PC decapitated by an enemy captain
1 PC executed by the aformentioned enemy captain

Note: Many of these deaths could have been avoided:

The doppleganger death squad was spotted before it opened fire, but the party member who spotted them didn't warn anyone...
The PC that was blown up by the bomb was trying to use a code that he knew was most likely out of date...
The friendly fire incident could have been avoided, but using stun grenades as opposed to laser fire...
The gaint beetles were just passing by when a PC opened fire on them...
The interrogation scene was... well unexpected, but they didn't necessarily have to lose anyone...
No one checked the hardsuit for traps
The captain was a bad, bad man and so the two death were not an accident... however the PCs did not have to try to take him down...

Now I ask you... Does this sound like a Death March?

Jaldaen
 


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