What flavor does your campaign have?

A combination of gothic and weird fantasy, largely inspired by the idea of creating something like The Neverending Story that was both dark and for adults. Lesser influences were Conan stories, Dumas, LOTR, Suicide Squad and my continuing jealosy over my friends plane-scape campaign. The rest is stuff inspired by the rules themselves.
 

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Mmmm.....

My next ones sound almost unquince (sp?) compared you those. It will be a old American western based on John Wayne, The Manificate Seve, Roy Rogers, and The Lone Range. :-)

Start in a new frontier town/port where every thing is more expensive and let them effect the long term history of the area. Throw in strange unknow races (and such twist as evil sunelves and LG ogres) just to keep them guessing like true explores would. Sound fun to me.
 

Comic Book Influence

My D&D campaign has alot of ideas from comics I read. Mostly Sandman. But also bits from Bone and Castle Waiting. I always have run a low-magic, slowly build to an epic fantasy campaign.

Lately I have added some Call of Cthulhu to the mix. And then hopefully I will start soon my uber-campaign. It will be where the players have their D&D characters in the CoC Dreamlands. And when the players wake up, they will be in a Delta Green/ Spycraft world.


Peace and smiles :)
 
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Mine's a carefully selected hodge-podge.

I've thrown probably half the Monster Manual in teh bin (figuratively), as well as a lot of spells and Core classes.

The dominant "civilised" culture is based on feudal Japan and Rokugan, though with an ancient Egyptian flavour, instead of Japanese.

The various "barbaric" societies on the perimeter of this culture are based on post-heroic Greece and pre-Imperial Rome, with bits and pieces of Native American and Nordic myth thrown in.
 

I have two campaigns, one is really kind of over-the-top epic, and the other is Wulf's, which is really kind of dark epic--just look at what Kheldas can do to my poor huge fire elementals. Sigh.

Oh, yeah, back to topic...

It looks like most people here prefer a darker, lower magic feel, so when you get ready to publish a world, shoot for those. You can probably go darker, kind of lowish magic, but still pretty epic, however that's been kind of covered with Scarred Lands pretty well. Similarly, dark space stuff is pretty well covered with DragonStar and SpellJammer v2.0. I would recommend a lighter Star Wars-y feel space campaign.

Or Wind in the Willows. That still hasn't been done.
 


Mine has a pseudo-Indian flavor, with a political situation similar to 1823 india, with the british, and a secret race of lizardfolk watching the humans for the same mistakes the lizards made long ago. It's more complex than that, but that's the basic gist. It involves a batlike race, a tangible force of evil that manifests as a black, oily goo, and slowly dying magic.(it's being written into a campaign setting book)
 


My campaign is a cyberpunk campaign set during a magical industrial revolution in a traditional high fantasy milue.

I run adventures of powerful trade houses clashing, using magic not technology to get the edge on eachother. These house are mostly human, orc, dwarven, and gnome, with ogre and hoblgoblin henchmen. They favor priest, mage, fighter and rogue as their favorite classes.


Of course there are always ones that try to resist the power of these trade houses. The eco-defenders are elves, lizardmen, goblins, kobolds, thrikreen, and giants. They favor rangers, druids, barabrians, psionisists and sorc.

I'm also adding a third faction to the mix of pure earth power. I replaced demons and devils with earth, air, fire and water elementals. I use them sort of like Godzilla, the misunderstood defenders of the earth, showing up and causing destruction to the confused denziens of the town.

My players are a group of para-military types that are attached to one of the trade houses. They go around and "solve problems" for the house. This week they are chasing off derro in a mine, next week they are ridding the jungle of a trade route blocking treant gone mad.

I try to mix in equal parts dungeon crawl/hacking, social situations and tactical movement challenges.
 

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