What Game Publishers Are Saying About The Tariffs

Screenshot 2025-04-04 at 12.13.01 PM.png

Many tabletop game companies have already spoken out about the recent US tariffs and how they will be affected. I will add to this thread as and when I hear of new statements.

Game Manufacturer's Association (GAMA) -- "The latest imposition of a 54% tariff on products from China by the administration is dire news for the tabletop industry and the broader US economy. As an industry highly dependent on producing goods overseas and importing them into the US, this policy will have devastating consequences. Tariffs are essentially taxes on consumers, not on the countries where the products are produced. Publishers will be forced to pass these costs along to their customers or face the prospect of ceasing operations. Nearly a third of all US consumer goods — including clothes, food products, appliances, cars, and entertainment items like games — are imported. This means higher prices across the board as all these products will need to increase prices to compensate for these new Trump Taxes... This one-two punch is likely to put many of our members out of business or force them to downsize and lay off employees to survive."

Steve Jackson Games -- "Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't. We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely."

EN Publishing -- "We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant."

Chaosium -- "First, we will certainly need to raise the price of our books and board games. We simply cannot afford to absorb the cost of these additional tariffs. We wish it were otherwise, but that’s just the reality of the situation. Second, this may result in delays. We need to look at potentially new manufacturing locations, new supply chains, etc. This may delay manufacturing of some anticipated products until we know how to deal with the changing environment."

Kobold Press -- "The short and sweet reality is that each hardcover printed outside the US will cost from 20% to 54% more to produce, and like a lot of TTRPG companies, we simply can’t absorb that tax hike and stay in business. The Steve Jackson Games statement makes it abundantly clear; while tariffs can be part of a national strategy, this is a very high, very sudden tax hike for a printing industry that doesn’t have a lot of US capacity. There’s no way to “just move” these projects to the US. So, prices are going up to allow game publishers to pay the new import taxes. There’s very little we can do about it. If you are unhappy with the price hikes, we strongly recommend that you contact you representatives in Congress."

The Arcane Library (Shadowdark)-- "The current tariffs, severe though they are, are not going to impact pricing or deliverabilty of [The Western Reaches]. We planned for this in our margins and can safely absorb the costs."

Evil Baby Entertainment (The Broken Empires) -- "Those of us living in the U.S. know that a whole bunch of new tariffs (read: taxes) have been levied on many imports. There’s no question that I’m going to get hit with at least an extra 20% tax on every product that comes in from my overseas manufacturers. I have heard horror stories about other Kickstarter creators who charged backers additional fees to cover such unanticipated costs. Rest assured: my backers will NOT be charged any additional fees. I will eat the cost of the tariffs myself. Not gonna lie, that’s gonna hurt — but we had a deal, and I have no intention of altering it in the face of this unwelcome development."

Stonemaier Games -- "65% of our sales are in the US, so this will take a heavy toll on Stonemaier Games. We’re fortunate that yesterday’s launch product, Tokaido, arrived in the US just before the original 20% tariffs took effect. We won’t be so fortunate when Vantage–a project I’ve worked on for 8 years–ships from China in May and June. I’m not sure yet what we’ll do about that... Manufacturing the types of games we make is not an option in the US. People have tried, even recently. Even if a company wanted to invest in the infrastructure to try to make it happen, the short-term losses from the tariffs will eat too deep into their cash to make it possible (plus, many of the machines used to make games are also made in China, so you’ll pay a huge tariff even if you invest in the machines needed to make games in the US). Plus, many publishers currently have print runs in production in China–it simply isn’t possible to change course for those print runs. So with costs (tariff taxes) due to skyrocket in a few months, prices will also significantly increase."

Coyote & Crow -- "Osiyo, friends. Not to make this all about Coyote & Crow, but yesterday's news from the US Gov may have some devastating impacts on C&C Games as a whole. A cumulative 54% import tariff on goods from China will essentially kill my company (and the games industry). Sadly, it's partially our own hobby's fault that we're in the worst position to weather this storm. For years, board games have operated on razor thin margins because many fans are resistant to price hikes. But even with the amazingly generous and awesome folks that support Coyote & Crow, we won't survive this. I'm not going to ask anyone to "dig deep" or to in any way stretch themselves to support us. We're /all/ going to be in bad shape in the coming months and years if this plays out like it look like it will. Instead, I'm going to do what Natives always do: we adapt, survive, and carry on. What that exactly means in this situation, I don't know, but I have ideas and in the coming months, I'll be working on those behind the scenes. For now, we have a "fair" amount of inventory of existing games here in the US and Canada, we'll continue working with our digital partners, and we'll be pushing on with Ahu Tiiko - if nothing else to at least get you the PDF. The fate of the print edition is up in the air for the moment, but I will get back to you and all of the backers as my options start to come into focus. I hope you all are planning for your own situations as best you can. We're going to need community to get through this. Stiyu (stay strong)."
 

log in or register to remove this ad

In the 1990s, everyone in Texas had to take a semester course in economics to graduate from high school. Knowing that the costs of a tariff is ultimately paid for by the consumer is such basic knowledge that it boggles the mind that anyone could argue or think otherwise.

It should take an adult all of 5 seconds to understand what its doing and who's going to pay.

Walked up the lane with a bag of groceries in my arm yesterday, buddy yelled out "Looks like $100!" and I laughed, because he was right.

Prices have been messed up since Covid, and its not like its going to get better.
 

log in or register to remove this ad

I get this. Or, and bear with me, it might not be this. The 80s had two significant recessions from 1980 to 1982. D&D also spiked right about then. Sure, the Satanic panic sparked some of that (according to Tim Kask), but I also think we should consider bang for buck. During recessions and hard times, and you have to worry about your dollars more, spending $50 for an RPG that offers hundreds if not thousands of hours of entertainment is much more appealing than spending $50 on a movie, or video game.

I could get by, easily, with the single Shadowdark book, and a pad of paper + dice.

And honestly, other than the last Kickstarter, thats what I'm going to do.
 

The hardware upon which they are stored is manufactured mostly in Asia. Even the "assembled in the USA" computers are mostly from parts from China, Japan, Korea, or Taiwan, or some of the new fabs in other Southeast Asian nations.

There are no current generation nor last generation fabs in the US capable of the main CPUs; the various companies in the US making chips are actually just designing them, and having them built in asian fabs, then shipped to assembly (which often also is in SE Asia).

DTRPG is likely to need to account for a higher cost per gig to keep existing inventory online.

it's all snowballs of inflation.
Electronics and computer parts were exempted.
 

Perhaps... but the costs of storage are most likely going to go up.
And with that, the cost of digital delivery.


The problem is that storage at scale is still expensive... (Not in the way RAM or Disk Drives were when I was a kid, but...) And it's not just the drives themselves, but also the power they draw, the limited lifespan of commercial drive use, and the additional servers needed for storage servers, the rent/mortgage of the server space, the air-conditioning to prevent overheating...

If the market jumps too fast, DTRPG, Precis Intermedia, Paizo, E23, Indie Press Revolution, and Itch.IO might not be able to keep up... Covid was a stress test for the industry.
Most publishers have moved to cloud storage via AWS etc. I see very few continue to create or host their own server farms.
 


I get this. Or, and bear with me, it might not be this. The 80s had two significant recessions from 1980 to 1982. D&D also spiked right about then. Sure, the Satanic panic sparked some of that (according to Tim Kask), but I also think we should consider bang for buck. During recessions and hard times, and you have to worry about your dollars more, spending $50 for an RPG that offers hundreds if not thousands of hours of entertainment is much more appealing than spending $50 on a movie, or video game.

What is small? Because I'd bet 95% of small indie publishes (like me) are already printing in the US via POD. We don't have the sales #s to justify offset overseas printing. I've been publishing for decades and only two projects had offset overseas printing (and those were right on the fence--I could have easily kept them POD and saved on inventory, but I wanted to higher quality per book).
The bigger indie publishers are mostly printing in China, however: I think RPGs as a hobby will do fine, and the bigger companies (WotC, Paizo) will do fine, as will smaller more hobbyist designers...but the smaller companies thst were big enough to get office space and warehouses, and peint in China...I'm thinking Kobold Press, Goodman Games, etc...could be in big trouble.
 

That still means any tariff increases will be passed on to them.
Also, last I heard, China was not exempting electronics. (but that was last week.)
The US exempted computer parts. Unless China is adding fees on parts they make to export, then those parts are not subject to the 145%.

Smartphones, computers, chips, etc were exempted.
 


The US exempted computer parts. Unless China is adding fees on parts they make to export, then those parts are not subject to the 145%.

Smartphones, computers, chips, etc were exempted.

On April 11 2025 Trump announced baseline 10 %–125 % duties on virtually all imports, then suspended tariffs on smartphones, laptops, TVs, and some semiconductors after tech‑sector backlash.

The White House later clarified those electronics were merely being shifted to a “different tariff bucket” and may still face a separate 20 % levy tied to fentanyl enforcement.

Commerce simultaneously opened a new national‑security probe into chips, signalling more duties on computer parts rather than an exemption.

Thus even the latest carve‑out is temporary and does not cover most components (power ICs, printed‑circuit boards, cables, etc.).

It's hard to tell what is what from day to day.
 

On April 11 2025 Trump announced baseline 10 %–125 % duties on virtually all imports, then suspended tariffs on smartphones, laptops, TVs, and some semiconductors after tech‑sector backlash.

The White House later clarified those electronics were merely being shifted to a “different tariff bucket” and may still face a separate 20 % levy tied to fentanyl enforcement.

Commerce simultaneously opened a new national‑security probe into chips, signalling more duties on computer parts rather than an exemption.

Thus even the latest carve‑out is temporary and does not cover most components (power ICs, printed‑circuit boards, cables, etc.).

It's hard to tell what is what from day to day.
Confusion is a big part of the problem, and I am growing to suspect an end in and of itself.
 

Remove ads

Remove ads

Top