Right there with you. Dread vaulted into first place as my favorite horror system, and hasn't left yet. More details here.
My current darling is Pelgrane Press's game Skulduggery, by Robin Laws. It's in playtest right now and is a more flexible variant of the Dying Earth rules. Basically, it's a game that allows verbal combat as well as physical, and you can use verbal combat to make other people and players do things they otherwise wouldn't. I'm finding it to be ridiculously fun.
Paranoia was a game that made me go Wow! I loved everything about it: the art, the humor, the setting, the speed, the simplicity. If there's a game that plays to my strengths, it's Paranoia.
Ah, Paranoia... I remember one time when we saw trees for the first time and realized that these strange beings had a higher security ranking than we did (brown and green)! Good times, and a great system!

BTW, is the verbal combat system in Skulduggery anything like the social skills in Dying Earth RPG?