What games or game systems do you miss playing?


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TORG and Shadowrun both operated on roughly the same principle: if two genres are cool separately, then they'll be even cooler together. TORG definitely went a little overboard with it, but did it well. Shadowrun was a lot of fun, but we cut out when 2e came around. I keep bugging the old GM to start up a game of Shadowrun, but so far no luck.


Top Secret S/I was a fun game as well. I think it'd be strange to go back to, as rooted in the political environment of the 80s as it was.
 

I must admit I miss Hero's Unlimited on occasion. Terrible character creation, I mean a Cyborg with a 1 billion doller budget is supposed to balance out with some techie nerd kid working out of his parents basement? and of course it was all based on how you rolled. Still though, it was a lot of fun.

Other than that I quite miss Necromunda Bloodbowl and Gorka Morka. Not to mention the orriginal Rogue Trader. Great fun when you could combine Orks, Space Marines and Eldar in one army.
 

James Bond was perfect to play with my friend who was a walking obsession with 007. He had the soundtracks for background music and everything. I'll put in my vote for James Bond, and I guess Star Frontiers, as well.

~Qualidar~
 

I never miss games, so much as I miss the people I gamed with. Without my friends of the past, Call of Cthulhu, Marvel Super Heroes, AD&D, Gamma World, Battletech, etc. would have been just so much pulp fiction on my shelves.

I've never seen a game system yet that wasn't improved in some way from the way I used to play it.
 

True, Henry. I think the folks who made up the gaming parties for those games are a big part of my nostalgia. I'm still playing with most of those folks, though the best GM for DCHeroes I ever played under no longer games. Shame, that.
 

I miss Vampire. I have every intention of playing / running it again, especially with the new rules, but it just never seems to come together - one of the issues is prep time. I just don't have any these days, so I can't write up a full city of new vamps to play with.

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I REALLY miss CyberPunk. Except, well, that I have lost much of my love for the system itself. Unlike the other people who I was working with on the CyberPunk 2 to CyberPunk 3 bridge products (which tanked... sigh), I'm just not a fan of the system anymore. To make matters worse, I *am* a fan of Humanity Loss and CyberPsychosis, which are dying breeds.

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I miss Twilight 2000 (original edition). It makes a great PBEM game, with lots of number crunching. I just love it.

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Top Secret (original edition, not S.I.). My gamers hate it. I love it. A system where it is assumed you have the skills to be a spy, so everything is run by stats. The only thing better, IMO, is the original system from Haven: City of Violence, which is a cleaned up version of TS (with the serial numbers BARELY filed off). I have run Operation: Sprechenhaltestelle (codename: Pisces) several times in different systems - Star Frontiers, d20 Modern, CyberPunk.

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Villains & Vigilantes - I keep pulling this back out, dusting it off, and then putting it back away. I think my players would even enjoy it... but I just can't swing supers anymore.

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MegaTraveller - this is by far my fave edition of Traveller. Just don't have the time to resurrect it, however.

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Street Fighter - Awesome use of the StoryTeller system. I actually ran a campaign of this while unemployed a few years ago, with both my daughters as the players.

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Gamma World - I love the third edition (the red-headed stepchild edition, the one that used the colored chart resolution system, and by far the BEST implementation of that resolution system that TSR tried to pry into every RPG they released except D&D). In fact, I ran Omega World last summer and it was a RIOT.

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I would have added Star Frontiers to this list, but I'm running it again.
 

HellHound said:
I miss Vampire. I have every intention of playing / running it again, especially with the new rules, but it just never seems to come together - one of the issues is prep time. I just don't have any these days, so I can't write up a full city of new vamps to play with.

Can you give me a general idea of how the rules have changed? I am curious.
 

I'm not the best guy to ask, as I am a fervent fanboy - but in a nutshell, the clans have been distilled down to 5 clans, the sects have been increased, but they co-exist, the Camarilla ceased to exist durign the fall of Rome... Stats are now based on a grid - Mental, Physical, Social / Power, Finesse, Endurance... so Physical Power is Strength, Physical Finesse is Dexterity, and so on, but this makes it a lot easier to determine what social or mental stat to call on for a roll. Combat is faster and simpler *possibly* too simple. Disciplines have been rebuilt, many old clans are now bloodlines of the new clans, all rolls are DC 8...
 

Wow only 5 clans? Is Gangrel still one of 'em? They were always my fav. Well, I loved Assamite too whenever I was allowed to play 'em. I played Vamp for about 3 or 4 years in a single campaign. It was awesome. I still have my character sheet, one of only 2 originals that lasted the whole time. Well, unless you count the werecat that I turned into an abomination hehehe oops.
 

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