silentspace
First Post
MarauderX - I just sent you an email
MerakSpielman said:Who gets to define "capriciously?"
diaglo said:they want their characters lives and deaths to have "meaning".
some of us want our characters to be us for those few brief hours. people die..sh*t happens...it makes the game more believeable.
Rashak Mani said:This weekend our Cleric got wasted by a Golem with an insta-kill save or die spell in him in the first round. Since we weren't aware of this capability this added ZERO to the game. Dying is one thing... dying suddenly due to a completely unforeseen enemy capability simply sucked big.
DocMoriartty said:It adds a level of reality and sh*t happens to a game but I generally don't think either are needed. It takes away some interest in their characters from the PC's. Once this happens you get odder and odder characters who are played with little regard for the DM's world.
the Jester said:Dude, you'd hate my game. It's full of enemies with deadly and unknown abilities.
Do you really believe you should know the capabilities of your adversaries in advance? Would you be disgruntled if you went to fight a sorceress and she turned out to be a medusa sorcereress and you got petrified?
d4 said:exactly.