S
Sunseeker
Guest
For overland maps I prefer no grid. I do this because as a DM, the distance between Kingdom A and Kingdom B is usually measured in average travel time, not distance. The time is the relevant factor of the map, because time determines how often things are to change, and when combined with terrain how likely or unlikely you are to be attacked. A heavily wooded forest will take longer to traverse and have a higher rate of attack. The actual distance is unimportant. A flat plains will take less time to traverse, and short of horseman hordes, will have less chance of attack.
To me, those are the only meaningful functions of overland travel. "How long and how dangerous?"
To me, those are the only meaningful functions of overland travel. "How long and how dangerous?"