What happened to Gygax's Lejendary Adventures?

I know there were some people on ENworld who really liked [Dangerous Journeys/Mythus]…
Mythus is a lot more complicated than Lejendary Adventure, but they share certain concepts. I've never played Mythus, but I certainly wouldn't pass up the opportunity, if someone were running it.

T. Foster is a fan of Mythus. He gives a good summary of his view on the game in the second post of this Knights-n-Knaves discussion on Mythus.
 

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Ah, LA. :-)

It's too bad you missed on out Gary's presence. He was on the Internet since 1996-1997, although he didn't have much of a message board presence until the early 2000s. A lot of fans missed the Marcray's Keep days, when Gary actually had a (for the time) web site and had test drafts of these games available.

Outside of a few confusing terms, LA was a lot easier to get into and write for than DJ. (I loved DJ but creating a monster was a beast because of the whole armor table/stat block system), and because of the lawsuit and capital problems we never got a real comprehensive list of classic fantasy monsters).

Interestingly enough, the whole Action Block/ Action Block Count terms and terms like "real time/game time" came because this was originally meant to be a computer game system.

I would suggest looking for the Three Core Hekaforge books first, Lejendary Adventure, Lejend Masters Lore, and Beasts of Lejend. If you like old-school D&D you'll probably like reading this stuff, even if you don't play the game.

Lejendary Earth is okay, not as good IMO as Epic of Aerth for DJ.

Sadly, this wasn't as successful as D&D, and it ended up with a cult following. If you're looking for more information, you might want to check out sections on Dragonsfoot for Gary's feedback. There used to be a dedicated web site called Lejendary.com, but it disappeared. (It was basically a volunteer who worked on it). The only other site dedicated to LA is called lejendarylands.org, but activity has been dead and I also think it's been dominated by just a few people with some bad attitudes who ironically don't care about Gary and I heard it was formed because of dislike of the official sources. (Even for a minor game, gamer politics take over).

There was a small 'zine called Lejends published with Gary's input for a few years but it stopped because of low subs. I doubt you'll be able to find those however.

This was Gary's preferred system, and pretty much everything he worked on other than CZ in the latter years were all done using that system. Even stuff allegedly for d20, like Hall of Many Panes, was just an LA adventure he had otherwise had others (including myself) convert to d20 rules. He actually wanted to do CZ in LA, but he felt in CZ's case, a level based system worked best--and he was actually trying to adapt LA to handle a level-based paradigm to handle it.

After Gary's death, Gail ended the contract with Hekaforge and was intending to republish the core rules through Mongoose, but due to various factors plans changed and now things are on an extended hiatus. I hope things change but it'll probably be at least a few years before this is seen again.

Most of Gary's unpublished work fit to print involves LA--there's still a large sourcebook called the Key of Sand that Gary talked about several times, and an "Unearthed Arcana" like collection of expansions to the rules.
 




I have the Hekaforge books and the Essentials set. Both are badly edited, which makes it difficult for people to read and figure out the rules. Which is a shame, because if you go step by step through character creation then do the same for the skill and combat systems you will find that it is an elegant and easy system to play. It also has a wide range for character creation so you can have quite diverse characters. I highly recommend the game. The Hekaforge books have greater depth, but the Troll Lords Essentials boxed set has much better art. I also have the Hall of Many Panes in case anyone here ever wants to play.
 

If you like light, interpretive game systems, kinda comparable to Mythus Prime, if you know it, then yes, it is extremely cool.


Amazon might still have the base books for sale through various sellers on the marketplace. Check it out (I just did, as a matter of fact they do - see following links). You could also try eBay. I'm sure you'll find some copies that way. The core books titles are Lejendary Rules for All Players (Amazon link), Lejendary Master's Lore (I don't find it on Amazon for some reason), and Beasts of Lejend (Amazon linky link).

Alternately, you could go for the Essentials boxed set, which is also cool (I own it too) and functions as a "lite" version of the rules, "basic set" style.
One of the reviews on amazon makes me smile.

Amazon Review by "A Customer" said:
The Lejendary Rules for all Players is the first release in the Lejendary Adventure game line.Its designer has succeeded in creating a truly exciting set of rules. The rules are straightforward, easy to explain to others, and very ingenious. Best of all the system is suitable both for veteran RPGers and newcomers to the hobby. One can swiftly create nearly any kind of adventurer to play. Numerous races are described for those that prefer to play non-humans and all are fresh and offer unique opportunities for role-playing. Rather than spend ages describing the ins and outs of this game I'll simply say this: it is fast and fun, offers great creative freedom to both players and GMs alike, and recaptures the "magic" of RPGing that many other systems seem to have lost. More books are to follow for this game and it seems that a thrilling new system is in the offing.
 

I thought [ame=http://www.amazon.com/Lejendary-Adventure-Fish-Breakfast-Ellis/dp/1931275645/ref=sr_1_1?ie=UTF8&s=books&qid=1283442296&sr=8-1]Fish for Breakfast[/ame] was a cool introductory adventure. It takes elements that are almost cliché for a introductory adventure and puts a little different spin on them—just enough to make it feel fresh. I also liked the feel of the module's setting.
 

The problem with LA is that it didn't really do anything other games didn't already do other than change things for change sake. At the core, it's just a rehash of Gary's approach to OD&D and AD&D-- a GM type person who makes rules and interprets a rules light framework in order to make play work.

If I had the choice between hunting down OOP LA stuff or spending the money on a print copy of Dark Dungeons or Labrynth Lord, I'd do the latter. Atleast with the retroclones, theres a ton of available modules, supplements, etc., and more are being made.
 

I didn't find LA to be like DnD. That would be like comparing White Wolf's Vampire the Masquerade with a GURPS gothic horror game. They might both be roleplaying games with similar niches, but they play much differently.
 

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