What happened to the old spell "sink"?

Piratecat

Sesquipedalian
Remember that one? You'd slap your enemies and they'd sink into the ground, going into temporal stasis until someone dug them up. Does that spell, or any variant thereof, still exist in 3e?

Thanks!
 

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You mean Imprisonment? I don't think Ive seen a 3.x version of it, but it wouldn't be hard to convert, although it may now be epic?
 

Uh, Pkitty - this is a trick question, right?

SRD said:
Imprisonment
Abjuration
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates; see text
Spell Resistance: Yes
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target’s name and some facts about its life, the target takes a –4 penalty on its save.
 



There was a Sink

Piratecat said:
Thanks! Why in the world did I think it was "sink". . ?

2nd ED 8th level spell. It allowed a save but could be cast at range. Subject became rooted to the spot. If caster wanted, subject could then be sunk into the ground in suspended animation.
 

Also known to readers of Jack Vance's "Eyes of the Overworld" as the Charm of Forlorn Encystment.

(It was imprisonment in 1st Ed. AD&D. You'll forgive me for rolling my eyes at why 2nd Ed. changed it to such a lousy name as sink.)
 
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Both were there

dcollins said:
Also known to readers of Jack Vance's "Eyes of the Overworld" as the Charm of Forlorn Encystment.

(It was imprisonment in 1st Ed. AD&D. You'll forgive me for rolling my eyes at why 2nd Ed. changed it to such a lousy name as sink.)


Imprisonment was still there in 2nd Ed. Never could figure out why they thought they needed two spells so similar, but they were both there. Sink at 8th level and Imprisonment at 9th.
 

Interesting that unlike temporal stasis, someone imprisoned and uncovered can't be brought back by a dispel magic. In addition, unlike earlier editions of the game you don't automatically reanimate the person just by digging them up. That's inconvenient for me, unfortunately, but I'll work around it.

Thank you again for the help, folks.
 
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Piratecat said:
Interesting that unlike temporal stasis, someone imprisoned and uncovered can't be brought back by a dispel magic. In addition, unlike earlier editions of the game you don't automatically reanimate the person just by digging them up. That's inconvenient for me, unfortunately, but I'll work around it.

Heh. Ah, and it all becomes clear.

-Hyp.
 

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