Been there, got the space-suit with the Plasma Gun hole in it...
D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!)
D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!)
[MENTION=996]Tony Vargas[/MENTION] can say it's faint praise, but I see this as quite the important feature. It definitely wasn't true in 3.X/PF!
For most. Look at all the threads here on optimizing PC, different combos, whether to roll or use an array, etc.
Shoot I remember Traveller when during character creation your PC could die and you had to start over.
I don't like that analogy because you're essentially declaring that while it's better (and that is not hard to do), that it's still pretty bad.Comparing relative balance issues to 3.5 is going to be faint praise, it's like "come to Death Valley, it's more habitable than Antarctica!"
And, it's hardly necessary: when it comes to fewer trap options, broken options, dissociated options, chaff options, or whatever other sorts of player options you dislike, 5e is likely going to look good compared to any prior ed except, perhaps, Basic.
That's the point. Better than 3.5 on a balance issue doesn't say enough.I don't like that analogy because you're essentially declaring that while it's better (and that is not hard to do), that it's still pretty bad.
I don't think that's quite fair to say, either. 5e has a very different emphasis than 3.x/PF, 4e/E, or I suppose, even later 2e w/'Option' books. If you were to judge 5e by the number, depth, & granularity of player-facing options, it would come out far 'behind' all those prior editions, too, for the same reason.As you said it yourself, this has been a problem for a number of editions and 5e didn't just improve it marginally, but significantly so.