What happens when 1st lvl PCs are equipped like high level characters?

theRuinedOne said:

Just please, no whiny baby unicorns. Please.

uni2.jpg
 

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Danger, danger, danger...

You may have a tricky time balancing encounters. The PCs will be able to trample over monsters/NPCs with an EL/CR in line with their levels. However, if you start throwing tougher opposition at them, that won't have the hit points to survive.

Or, more succinctly, they won't be able to take what they dish out.
 

A few suggestions:

1. Make all the items up yourself, staying away from the DMG. If your players are not experienced, this isn't as important, but chances are someone will have access to the book and be able to look up the item lists.
2. Give each item several powers, some mundane and "always on" and one or two more potent abilities that aren't usable very often. This forces the players to decide when to use the item, and also makes them rely on their own abilities from time to time. Just wasted the orc patrol with the sonic pulse from the Circlet of Abot'Timor? Uh oh, do you hear something coming down the ridge? RUN! Bonus points if the item has powers that they can't immediately identify, and they have to quest/do something/find information to "activate" it (i.e. like the Rings of Elemental Command).
3. Give each item one or more weaknesses. This can be a minor side effect to using a power (after using the sonic pulse from the Circlet, you cannot hear for an hour!), or more long term (why do these birds keep attacking me?). Force the players to make hard decisions about using their uber items, and give consequences for their inherited power.
 

Preface: Cyronax told me about this thread and said I could take a look.

Preface, Part II: I am going to be one of Cy's players.

Guys, stop giving Cy mean ideas!!!!:( I don't wanna hafta put up with all that stuff you villans have been throwing up on the boards.

[Objective] Cy, good satire indeed. I think, however, that the magic items can be unique and useful, without giving the party such an advantage in combat (maybe have one +1 sword for the fighter type). This would remove the problem of the CR gap. But the items need to be useful to such a degree that the PCs are willing to risk their lives to keep hold of them and not hand them over the first time demanded. How do you do that? I don't know! YOU'RE the DM! Figure it out for yourself.:D
[/Objective]

Since I am privy to this discussion, perhaps I should be the secretary or errand boy who knew what Master wanted to happen with the loot, but didn't get the time to put it in his will. Or something. You know, I haven't played a 3e Cleric yet (wink wink).

And what's up with player-hatin the unicorn? That magical beast got mad skillz!

Yo.
 

Cyronax said:
I plan to have various factions vying for the inheritance, since I don't plan on making the PCs have an easy time of holding on to the wealth.

you better beleive it. 1st level characters just won't know what to do with themselves. ;) villans will definitely want to grab that stuff from them, and characters with some skills (something low-level characters lack) will take it from them eventually.
 

Felix said:


Since I am privy to this discussion, perhaps I should be the secretary or errand boy who knew what Master wanted to happen with the loot, but didn't get the time to put it in his will. Or something. You know, I haven't played a 3e Cleric yet (wink wink).

Geez Felix you are reading my mind yet again. ;)

I was thinking I needed some sort of 'executor' of the will and all. You being in the know might fill that role quite well. This would be quite a change from your other characters, but I do think that a steward/legalistic type character (whether it be PC or NPC) is needed in order to get the ball rolling.

Jumping subjects, Lazybones idea of making some unique (or at least unfamiliar) magical doodads was quite good, and I think that I'll be scrounging through my d20 library for ideas for new items.

C.I.D.
 
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