Raven Crowking
First Post
Psion said:So nothing, then?
Nah. I like some of the guiding principles. I really like the idea that a module is going to be an adventure setting again, instead of a plot to go through (which is what I glean from Wyatt's blog on Dwellers of the Forbidden City)....and that the game will once more allow for an exploration style of play.
But, man, you'd think they could throw us....on....fargin....mechanic.....!
OK, WotC, if you're listening, here's my challenge to you: Initiative. Tell us how initiative works in 4e. Surely, initiative is sorted by now!
RC