What have you done on your dying turn?

Len

Prodigal Member
On a different topic, Hypersmurf wrote:
Hypersmurf said:
That session ended with the paladin prone, on zero hit points, using his staggered standard-action-and-pass-out option to swing his greatsword at the bearded devil one last time... and he killed it.

It was awesome.
So, has anyone else made such a cool move on 0 hp?

Here's my story:
We were first level, fighting a pair of skeleton warrior type things ("Gorgoldand's Gauntlet", if anyone's played that). We'd killed one, but things were looking bad. My rogue was down to 0 hp, so I distanced myself from the fight. Aerich, our tank, was also beaten down to 0 hp. He took one last swing with his warhammer, missed, and fell unconscious. Our other fighter also went down bleeding. I went over to Aerich, picked up the warhammer, swung it at the skeleton, and we fell simultaneously.

:cool:

The one left standing was the druid, who revived us.
 

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An important NPC (a PC's cohort) hurled their battleaxe at a wyvern as their dying action, and managed to kill it. I thought that was a great scene.
 

Andrew D. Gable said:
An important NPC (a PC's cohort) hurled their battleaxe at a wyvern as their dying action, and managed to kill it. I thought that was a great scene.

I didn't do this on a dying turn, but you made me think bout it so you get to hear it. I was a playing a half-ogre archer in one game and one lone guy got away from us to go get help. He's running down this hall and everyone looks to me and ask "you gonna shoot it?" I replied I didn't have my bow (it was dropped a ways back) so I just took the -4 penalty and threw my great ax. It was a wonderful image, this guy got an axe imbedded in his back due to a crit and fell into the arms of his relief. We howled.
 

In a CoC game my character gave the universal sign for being unhappy with one of the nasty god-like nasties then died horribly.

In DnD I raely end that way. I seem to allows die going from 20hp to -30. Sucks in a way.
 

megamania said:
In a CoC game my character gave the universal sign for being unhappy with one of the nasty god-like nasties then died horribly.

In DnD I raely end that way. I seem to allows die going from 20hp to -30. Sucks in a way.

Had a human vampire hunter lick the face of the vampire who ripped his throat out, then said "tastes like chicken" but it was one fo those, this game sucks, the st is horible, and so I will do something stupid.
 

I DMed a game where a monk PC chased after a stone giant fighter who was retreating from battle. The monk easily caught up and hit it once. The giant knew he couldn't outrun the monk, so he attacked. and scored a critical hit. With a Large magic great axe. Inflicting 86 damage in one hit. This did not kill the monk, but almost did. The monk decided to risk it for more attack to drop him and brough the giant down to 0 hit points. The giant had healing potions but decided that would just delay the inevitable so he swung one more time and killed the PC. and then dropped and died from blood loss.
 

Last campaign I DMed, two of the PCs ended up in one-on-one duels with an orc chief and his shaman. The players were really worried about these duels and since I had the PCs who weren't fighting rolling the dice for the bad guys, there was even more tension at the table.

The orc-hating half-orc barbarian squared off against the orc chief, a huge scarred double-axe wielder (Eye of Gruumsh PrC). Each had huge attack and damage bonuses and much poorer ACs, so in a single round they hit every time and were down to half their hp. In the second round, the PC hit both times and took the orc down to 1 hp. The orc responded and took him to exactly 0 hp. With his last move, the half-orc clove the chief's skull in two, burying his greataxe upto the orc's eyeless socket and then collapsing on his victim's body. Very cool moment.
 

It was a gladiator match, with a bulette as the enemy from the opposing stable, and our team consisted of about four or five humanoid gladiators. My PC was Corvus Thoracius, a hobgoblin fighter/rogue formerly a marine and legionnaire of the hobgoblin Romanesque-nation Ulruz. As the party of gladiators fought the bulette in a fierce match, one PC was bitten in two by a critical hit early on from the bulette, and the others were rapidly trampled and mauled, with everyone except two gladiators at negative hit points and quickly dying. The two standing gladiators, both seriously wounded, remained flanking the bulette. The human fighter had only a few hit points left, and Corvus was at 0 hit points from the bulette's previous attack. Corvus called out an epithet and drove his gladius (shortsword) into the belly of the beast with the last of his strength, sneak attacking and dealing just enough damage to render the bulette at -1 and dying, just as Corvus fell unconscious and bleeding from the effort. The hobgoblin clerics of the arena narrowly dashed in to restore the dying gladiators to consciousness, just as two of them were at -9 HP. It was a fantastic battle. If there's one thing Corvus ever contributed to the gladiator team, it was final deathblows like this when our chips were down. Of course, that's about the only thing he was good for.....he had horrible luck until the final rounds of each battle.
 

Okay, This wasn't D&D. But just last night I was running my game and the dice favoured me and not my PCs.

Two of the PCs went down, but channeled all his rage, forced himself to move and immolated the thing that downed him and another PC, thus discorporating it. It was quite impressive.
 

I had a player with a 2nd level monk at 0 hit points ready an action to attack the raging 3rd level orc barbarian if he attacked him. The orc attacked, and the monk staggered the orc with his blow. I ruled that since the readied action went first, the orc could change his mind about attacking (since he was now staggered) after which he backed off and healed. For curiosity I rolled to figure out what would have happened had the monk missed, the result being the orc would have instantly killed him, then cleaved and knocked the next player into negative hit points!
 

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