What have you done on your dying turn?


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No, we didn't have any TPKs (or near-TPKs) in that adventure. The closest we had was a near-DMK (Dungeon Master Kill); my players wanted to strangle me for some of the puzzles! (They spent quite a bit of time on the stairs and the "password" room, but refused to budge until they had figured it out for themselves, with no hints from me.)

Back on topic, I can't recall any cinematic "last ditch effort" moves at 0 hp on the part of my players' PCs. They tend to retreat from battle and whine for the cleric when they're at that stage. :)

Johnathan
 

One time our cleric had just been coup-de-graced by a dire wolf, which proceeded to attack my bard, since I had just run up (too late) to heal the cleric. It hit me hard and got a trip in, putting me not quite at 0, but I think down in the single digits. I had a glove of storing with a bow, so I asked the DM if I could roll away from it at prone (using fairly high ranks of Tumble) and then materialize the bow and fire an arrow of animal slaying I had ready. I made a Tumble roll high enough that he let me do it without an AoO, and fortunately we couldn't find the rule about it (in fact it says you can't fire from prone :)), so I shot, albeit with a penalty, and scored a solid hit. The enormous, slavering dire wolf, with the blood of our vengeance-god cleric dripping from its jaws, failed its save and died instantly.
 
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This is, in fact, something that I did AFTER my dying turn.

See, we were playing through Death in Freeport, and we were ambushed in the streets by bandits. In the battle that followed, all of the PCs ended up in the negative HP range, as did all of the bandits but one. I was playing a sorceror, though, and my ferret familiar was still at full HP. So he ran over and bit the remaining enemy for 1 damage...dropping the enemy to 0. The enemy then tried to pull the ferret off of him and fell unconcious.

We laughed for about 5 minutes.
 
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In 2nd Edition I had simultaneous init with a demon (Ruins of Myth Drannor, think it was a Balor). I had the only weapon that was doing any harm, a cold-forged iron longsword from the same room. Knowing if I went hand-to-hand one more round with that thing I was dead, I played my typical dwarven never-say-die attitude and swung for the fences. The dice were nice... we played two natural 20s in a row was an auto-kill. He slew me, but I got my two natural 20s. Dead dwarf, but dead Balor, too.
 

"That should be enough time for them to get away. I look that bastard Reylan (bbeg) square in the eye, and break the staff over my knee."

It was beautiful.
 

That's why the psi-HB skill Autohypnosis rocks. You can keep doing things while half-dead if you make the DC (15, I think).

The coolest thing I did was to kill this spider-demon creature. It hit me down to 0 hp. I was playing a (3.0) psychic warrior, and used my Autohypnosis to do the extra action without going down. I used the feat "Psychic Weapon", giving me an extra 1d4 damage, and then rolled a crit. BAM!

It would have been cooler if the creature died, but I took it down so far that I killed it on my next strike (made the Autohypnosis roll there too). It was neat to roleplay a guy at 0 hp, trying to recover from the battle, coughing up blood and groaning whenever he said something.

"Nice work!"

(cough) (spits up blood) "Thanks." (passes out for a minute)
 

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