ROE/Stygian wants the critter for their upcoming issue. I edited the hell out of this. Their final edit is going to be asurprise to me, because I just said F it and let them do what they want. D20 mechanics piss me off...It was easier for me to do 2e critters...
Anyway, take a look at this and see if it can be fixed...
Wherever there are vast stretches of yellow waste, there are the Desert Skirdge. The Desert Skirdge are a race of lizard like humanoids that have adapted to the parched deserts and wastelands of the world. They are quick, fearless, ruthless, and greatly feared by the people of the desert. Desert Skirdge attack with overwhelming numbers, primarily for the flesh of camels and horses ( Feeding only on the soft innards within ), but at times have been known to feast on humanoids in the same manner. Desert Skirdge will at times negotiate with travellers, offering safe passage in return for a few camels, horses, livestock, or even sick and wounded humanoids. Desert Skirdge do not seem to value treasure, although they seem to prize magical items. Desert Skirdge also do not seem to have any use for water or drink of any sort.
Desert Skirdge: ( Rahdi Sythar )
Medium-Size Humanoid ( Reptilian )
Hit Dice: 3d8+12 (25 hp)
Initiative: +8 ( +4 Improved Initiative, +4Dex )
Speed: 60 ft.
AC: 21 (+5 natural, +4 dex +2 large shield) Flatfooted and Touch Ac 15
Attacks: 2 claws +3 melee (or bone scimitar +1 melee), bite +-2 melee; or javelin +6 ranged
Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6 +1, or javelin 1d6+1
Special Qualities: Poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10
Skills: Balance +8, Jump +10, climb +9, tumble +7
Feats: Multi-attack, improved initiative ( B )
Climate/Terrain: tropical desert
Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Challenge Rating: 4
Treasure: 50% gems; 50% goods; 50% items
Alignment: Lawful Evil
Advancement: By character class. Favored class is ranger. Other classes such as warrior and sorceror are common.
Skirdge speak the language of avians.
Combat
Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields).
Poison Immunity, Improved Iron Will ( +4 Wil Saves )
Skirdge poison is extremely difficult to extract, since it is released through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison.
Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. Skirdge, despite their reptilian appearance are warm-blooded creatures, more related to avians than reptiles.
Skirdge poison will sell for 800 gold per ounce on the open market