What have you done to my Underdark Fey thread?

True, some dweeb like that troll ( CENSORED ) could pop in and disturb the peace.

There's alot of trolls here. Not as many as WOTC, but enough to make serious posting a problem.
 

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Well, what this place really needs is a PM system like that over that the reprieve.

Clay: Well, I guess you could bring the coffee, and shiv could bring the muffins... :D
 

Typical, Typical! I always get to bring the coffee.... Well, I hope you bring something good for the table Krish :)

Krish, you should check out Shivs corner at Reprieve, he's actually got some good stuff there that might interest an old Dragon like yourself (cough cough).....
 


Well, I guess I could bring a few maidens (roasted of course), but I doubt you would like that, so I'll just settle with bringing my presence... :D

EnWorld, crowded? Not really compared to the WotC boards. The biggest problem that Enworld has (beside lacking a PM system) is the constant server troubles, it prevented me from posting after 22.30 (local time) last night.
 

ROE/Stygian wants the critter for their upcoming issue. I edited the hell out of this. Their final edit is going to be asurprise to me, because I just said F it and let them do what they want. D20 mechanics piss me off...It was easier for me to do 2e critters...

Anyway, take a look at this and see if it can be fixed...

Wherever there are vast stretches of yellow waste, there are the Desert Skirdge. The Desert Skirdge are a race of lizard like humanoids that have adapted to the parched deserts and wastelands of the world. They are quick, fearless, ruthless, and greatly feared by the people of the desert. Desert Skirdge attack with overwhelming numbers, primarily for the flesh of camels and horses ( Feeding only on the soft innards within ), but at times have been known to feast on humanoids in the same manner. Desert Skirdge will at times negotiate with travellers, offering safe passage in return for a few camels, horses, livestock, or even sick and wounded humanoids. Desert Skirdge do not seem to value treasure, although they seem to prize magical items. Desert Skirdge also do not seem to have any use for water or drink of any sort.



Desert Skirdge: ( Rahdi Sythar )


Medium-Size Humanoid ( Reptilian )
Hit Dice: 3d8+12 (25 hp)
Initiative: +8 ( +4 Improved Initiative, +4Dex )
Speed: 60 ft.
AC: 21 (+5 natural, +4 dex +2 large shield) Flatfooted and Touch Ac 15
Attacks: 2 claws +3 melee (or bone scimitar +1 melee), bite +-2 melee; or javelin +6 ranged
Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6 +1, or javelin 1d6+1
Special Qualities: Poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10
Skills: Balance +8, Jump +10, climb +9, tumble +7
Feats: Multi-attack, improved initiative ( B )
Climate/Terrain: tropical desert
Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Challenge Rating: 4
Treasure: 50% gems; 50% goods; 50% items
Alignment: Lawful Evil
Advancement: By character class. Favored class is ranger. Other classes such as warrior and sorceror are common.
Skirdge speak the language of avians.
Combat
Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields).
Poison Immunity, Improved Iron Will ( +4 Wil Saves )

Skirdge poison is extremely difficult to extract, since it is released through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison.
Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. Skirdge, despite their reptilian appearance are warm-blooded creatures, more related to avians than reptiles.

Skirdge poison will sell for 800 gold per ounce on the open market
 

Well, I can't see anything overly wrong with it, but here's a few pointers:

Poison should be a special attack, not a special quality, you should also write down the effects of the poison as well as the DC (check you MM and DMG for details and ideas.)
Poison Immunity should be a special quality.
What the heck is Improved Iron Will?

Also, I think they would be better off speaking draconic.

On a side note, I'm slowly but steadily starting to write down the stats for my next fey of the month: The desert dwelling Scorpion Tail... (you figure it out) ;)
 

Thanks.

I created Improved Iron Will for creatures that have exceptional resistance to mind affecting spells, but were not undead or constructs. It was a on the fly solution I invented to keep that aspect of the Skirdge intact.
 

A-ha, in that case the following would be better, and less generic:

Resistances(Ex): The desert skirdge is exceptionally resistant to mental influences an get a +4 racial bonus on saves against mind-influencing effects (charms, compulsions, phantasms, patters, and morale effects.)

Also, what do you think the Scorpion Tails are? ;)


Edit: Mind, not main...
 
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