Celebrim
Legend
Inspired by the sacred cow thread, what differs in the campaign you run/play in compared to the 'sacred cows' of D&D as described in the thread 'Sacred Cows of D&D that make it so'.
In my own:
1) Everyone cannot speak a universal language, 'Common'. While 'Westron' as a merchant language is common through out a large portion of the principal continent, it is no means ubiqitous. Knowledge of it is equivalent to knowledge of English today, Latin during the Roman Empire, and Greek before that. Many common folk will not speak it, and instead know some regional dialect. Even those that do know it speak it so thickly accented and dialectized that a skill check is often required to understand them. Various countries use high or ancient forms of local dialects as court and legal languages.
2) Adventurer does not exist as a profession, and societies with lots of individual freedom are quite rare. Governments do not tolerate armed bands of vigilante groups; noble rank is required to own a sword, licenses are required to transport weapons between jurisdictions, persons found on a lord's property (most of the landscape) with weapons without papers will be assumed to be bandits. An average person will not have heard the term adventurer. If you explained it to them they'd scoff and say, "Oh, you mean you are a blood soaking mercenary. Be off with you." The only case where you would here the term would be a mercenary joking about himself; like a pirate calling himself a 'gentleman of fortune'.
3) Starting characters do not necessarily have easy access to affordable steel weapons and armor, usually because they are expensive items and in many cases illegal.
4) The economy is coin based only above a certain degree of wealth. Taxes are still by and large payed in things like livestock, grain, staves of wood, labor, and so forth. Two peasants will almost certainly agree to exchange goods between each other rather than coin.
5) No orcs. No halflings. No gnomes. Elves have to sleep just like anyone else. No Druids. No monks... well no martial arts monks. Well, not anywhere I've ever described.
But I have to admit I'm stuck in the paradigm otherwise.
In my own:
1) Everyone cannot speak a universal language, 'Common'. While 'Westron' as a merchant language is common through out a large portion of the principal continent, it is no means ubiqitous. Knowledge of it is equivalent to knowledge of English today, Latin during the Roman Empire, and Greek before that. Many common folk will not speak it, and instead know some regional dialect. Even those that do know it speak it so thickly accented and dialectized that a skill check is often required to understand them. Various countries use high or ancient forms of local dialects as court and legal languages.
2) Adventurer does not exist as a profession, and societies with lots of individual freedom are quite rare. Governments do not tolerate armed bands of vigilante groups; noble rank is required to own a sword, licenses are required to transport weapons between jurisdictions, persons found on a lord's property (most of the landscape) with weapons without papers will be assumed to be bandits. An average person will not have heard the term adventurer. If you explained it to them they'd scoff and say, "Oh, you mean you are a blood soaking mercenary. Be off with you." The only case where you would here the term would be a mercenary joking about himself; like a pirate calling himself a 'gentleman of fortune'.
3) Starting characters do not necessarily have easy access to affordable steel weapons and armor, usually because they are expensive items and in many cases illegal.
4) The economy is coin based only above a certain degree of wealth. Taxes are still by and large payed in things like livestock, grain, staves of wood, labor, and so forth. Two peasants will almost certainly agree to exchange goods between each other rather than coin.
5) No orcs. No halflings. No gnomes. Elves have to sleep just like anyone else. No Druids. No monks... well no martial arts monks. Well, not anywhere I've ever described.
But I have to admit I'm stuck in the paradigm otherwise.