What house rules do you use?

Erm none yet.

Although I am using stuff from a number of d20 publishers, things like Prestige classes and the like.

I thought I'd play it through as it is presented at least once before I stuck my oar in.
 

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Crothian said:


Yes. Nobody I know of takes skill focus concentration. Combat casting is still better because casting defensivily is still the most used version of concentration. But are only spoellcasters are a druid a nd a bard, so people don't generally hold attacks to distrup their spells.

I would have thought full round spells like Summon Nature's Ally were enough to make it worth having +3 all the time compared to +4 just for casting defensively.
 

No one uses full round spells. As the Bard I have none, and the Druid never casts them.

Neither of us really cast many spells in the heat of combat. I guess that is pretty wierd. I have very few spells usible in combat, as the bard. I perfer spells that have creative uses.
 

I am going to fudge a bit and go with a bakers dozen of mine

#1- Varient classes (channeler, dark channeler, elemental channeler, woodsman, martial artist, adventurer)

#2- Feat swapping for background basically regional class varients

#3- Bonus spells known for sorcerers

#4- Point buy for character building

#5- Regional Feats and Skills

#6- Automatic "good+" hit point rolls

#7- Defense rolls to determine AC (roll+armor+class+mods) of 2d10 or take 10 players choice

#8- Greatly improved shields

#9- Optionally used wound point system

#10- Level based bonus to AC

#11- A rule I saw online, Arcane failure chance reduced by a Bards perform skill

#12- Prestige classes are either custom for the game or better arenot used at all

#13- Brownie points for roleplaying. Use em to boost rolls and perform whimsical stuff.
 
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Crothian said:
No one uses full round spells. As the Bard I have none, and the Druid never casts them.

Neither of us really cast many spells in the heat of combat. I guess that is pretty wierd. I have very few spells usible in combat, as the bard. I perfer spells that have creative uses.

Your enemies don't ready attacks against casters?

With Skill Focus +2, I've still seen more people take it than Combat Casting...
 

CRGreathouse said:


Your enemies don't ready attacks against casters?

With Skill Focus +2, I've still seen more people take it than Combat Casting...

Only spellcasters in the group are the Druid and the Bard. Neither of us are spells first type people. we might cast a few spells before combat, and maybe one the first round if we can do some good. Besides, the barbarian and the monk rarely need spell assistance in out battles.
 

Note that this is not a house rule. Unless you mean "1 hp max at first level", which seems a bit harsh.

OKAY THEN HOW ABOUT

1. Bonus Skill points from good RP use of skills (and trying to make an entirely skill based D20 game...)

or

1. BAB exchanged for defense bonus to AC (experimental)

or

1. No Ressurection/Raise Dead - your Assets go to family or patron organisation eg Church (from which you can also draw a replacement character)

Dwarfs were drop from only a few metres ut they were dropped into the middle of the ocean and proceeded to sink:)

PS My World also has no Orcs but it does have Half-Orcs?
 



1. I changed both two weapon and multiple natural attacks... both off hand and multi-attacks(claw,claw,bite) can occur in a standard action, and full strength bonus on all attacks.

2. Death and level drains cause a 500 XP per level penalty that must be paid off before gaining a level.

3. All caster levels stack... cleric 3/wizard 3 is a 6th level caster for spell effects.

4. All casters get all metamagic feats (that I allow) free.

5. Wizard spells cost only 10gp per spell level to scribe.
 

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