What I Like About Nimble 2e (So Far) — A Partial Review

It expects a degree of Grid; provides quick measurement alternatives for table/map use; and then support and rules of thumb for abstracted (close/mid/far) ranges as well. It doesn't do a lot of facing/detailed positional stuff afaik.
That's good to know. I did read through the free quickstart rules, and it looks like this could be converted to theater of the mind.
 

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Just got mine. $35 for all 3 books (PDF) is a good deal. Can't wait to read through them today.

1st Edition? Or do you get all 3 of 2nd edition when you back the kickstarter?

EDIT: I guess the kickstarter isn't a "2nd Edition" it's a "repring and expansion"
 

1st Edition? Or do you get all 3 of 2nd edition when you back the kickstarter?

EDIT: I guess the kickstarter isn't a "2nd Edition" it's a "repring and expansion"

I think 2nd!?
 

I think 2nd!?
oh, definitely 2e, but the current books, not the expanded books (mostly the hero book from my understanding) that is currently being kickstarted.

The question was more whether you will get access to those once they become available in half a year or so
 

Am I doing this right?

I ran my first Nimble game last night, and my son quickly mathed out that it was more effective for everyone to basically minimize everything else that they would otherwise do, and simply Attack as often as possible. Even with disadvantage, or disadvantage 2, they still hit about 95% of the time, and attacked at least two, often 3 times per round.

With Level 1 characters.

They totally destroyed both encounters that we played.

I'd say that the combats were exciting and chaotic (in a mostly good way) but... definitely one-sided.

I didn't get to use a solo monster, but even with a LOT of minions on the table, each character was knocking off two or three minions per round.

Only twice in the session did anyone try to use the "Assess" Action, and both times failed the dc12, so they never attempted it again, as it seemed better to just attack. No one even bothered to Defend (no one came close to running out of HP, though a few got Bloodied) - the closest character to drop only had 2 Armor, so it didn't seem worth defending when they could just save it to attack on their turn.

And I'll point out - none of these players were power gamers. They're usually heavy roleplayers. It just pushed them in that direction, which was odd.
 

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