Falling Icicle
Adventurer
I like the Arcane Archer feat. But there are some things about it I'd change. I also miss the other special arrow abilities from the prestige class. Here's how I'd include them:
I would change the feat by adding the following: You can use a long bow or short bow as a magic focus for your spells. You also add the following spells to your class's spell list: Seeker Arrow, Phase Arrow, Hail of Arrows and Arrow of Death. You automatically learn these spells (and can add them to your spellbook for free, if applicable) once you reach a high enough level to cast them. I would also change the Imbue Arrow ability by adding the following sentence: "The arrow's magic only functions for you." In other words, no more handing out fireball arrows to the whole party.
Seeker Arrow
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow so that it will seek out its target, even going around corners. The attack ignores cover. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.
Phase Arrow
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow so that it will pass through any non-magical barrier in its path. A magical barrier stops the arrow. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.
Hail of Arrows
4th-level transmutation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
You enchant yourself with supernatural speed, firing an arrow at each and every target you choose within range, to a maximum of 10 targets. Each enemy may only be targeted with a single arrow.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increase the maximum number of targets by 2 for each level above 4th.
Requirement: You must be wielding a long bow or short bow to cast this spell.
Arrow of Death
7th-level necromancy
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow with powerful death magic that forces the target, if damaged by the arrow's attack, to make a Constitution saving throw or take an additional 12d8 necrotic damage, or half that on a successful save. This spell has no effect upon undead or constructs. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.
I would change the feat by adding the following: You can use a long bow or short bow as a magic focus for your spells. You also add the following spells to your class's spell list: Seeker Arrow, Phase Arrow, Hail of Arrows and Arrow of Death. You automatically learn these spells (and can add them to your spellbook for free, if applicable) once you reach a high enough level to cast them. I would also change the Imbue Arrow ability by adding the following sentence: "The arrow's magic only functions for you." In other words, no more handing out fireball arrows to the whole party.
Seeker Arrow
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow so that it will seek out its target, even going around corners. The attack ignores cover. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.
Phase Arrow
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow so that it will pass through any non-magical barrier in its path. A magical barrier stops the arrow. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.
Hail of Arrows
4th-level transmutation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
You enchant yourself with supernatural speed, firing an arrow at each and every target you choose within range, to a maximum of 10 targets. Each enemy may only be targeted with a single arrow.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increase the maximum number of targets by 2 for each level above 4th.
Requirement: You must be wielding a long bow or short bow to cast this spell.
Arrow of Death
7th-level necromancy
Casting Time: 1 action
Range: Touch
Duration: Special
You enchant an arrow with powerful death magic that forces the target, if damaged by the arrow's attack, to make a Constitution saving throw or take an additional 12d8 necrotic damage, or half that on a successful save. This spell has no effect upon undead or constructs. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.