I read somewhere that 4e magic works like a standard attack, using the Fort/Will/Refl like AC.
That shouldn't be that difficult to duplicate in 3.5. Fireball, for example, would require a ranged touch attack. You hit, the target takes full damage. You don't and the target takes half.
However, such attacks nullify saving throws (though not spell resistance). That would affect certain class abilities/feats like a rogue's Evasion. And what about those pesky "save or die" spells?
Any way to make such a system work without severely disrupting the rules? Using the above example, I'd rule the rogue either takes quarter or no damage if the arcanist misses with the range touch attack fireball.
That shouldn't be that difficult to duplicate in 3.5. Fireball, for example, would require a ranged touch attack. You hit, the target takes full damage. You don't and the target takes half.
However, such attacks nullify saving throws (though not spell resistance). That would affect certain class abilities/feats like a rogue's Evasion. And what about those pesky "save or die" spells?
Any way to make such a system work without severely disrupting the rules? Using the above example, I'd rule the rogue either takes quarter or no damage if the arcanist misses with the range touch attack fireball.