D&D 3E/3.5 What if 3e had originally integrated in a larger marketing scheme

GreyLord

Legend
Many see 3e as a very successful RPG. It was successful in relation to the expectations of RPGs at the time. I think it could have been FAR more successful than it was.

When people wonder about why Hasbro would think about marginalizing D&D, or why Hasbro doesn't care about D&D enough to stop the annual layoffs, I think there is a viewpoint that should be expressed on their part rather than simply they are an evil corporation...bad Hasbro.

They aren't composed of heartless people, in fact many of them care deeply about their employees and their products. In fact many of the stockholders and board members got involved with Hasbro because it deals with things they love (albeit others did it purely from an economic standpoint).

D&D may not be on their high point or radar on items they are concentrating on. This could be seen as beneficial or non-beneficial. Hasbro may be far less intrusive into that side of things because it hasn't become one of the major points or influences of their business plan.

That doesn't mean it could not be. D&D had a great deal of influence in the early to mid 80s. Gygax had spectacularly utilized press, negative and positive, as well as media and other arenas to make D&D a giant fad that spread itself into most crevices of society. In effect, D&D became a household name. The effect was so big that it still remains a household name to this day.

There is no reason D&D shouldn't have been able to have another giant fad on this scale. The best time to restart these fads is when you get a reboot.

For example, take some of the other fads during the 80s and look at some of their reboots.

Transformers was a big item during the 80s. It lost it's fad and gradually fell in it's numbers of fans. It never completely disappeared, but I'm certain many felt that it had, or that the old magic of the 80s cartoons and toys had been lost.

Transformers got it's own transformation recently with the release of the Transformers movies. This was huge. It gained media attention, movies, toys, games. For a while it became a necessary player in the business. In otherwords it became a fad again and made lots of money. It became an essential pillar in calculating money and the future. It also was part of a model that is being utilized by other properties in hopes that it will generate the same type of hype and money.

D&D also had what could be seen as a reboot in the early 2000s. There were some that argued for more of an introductory market factor, but instead of the inital investigations in the matter with some smaller product releases, this was never done. Instead the most market penetration D&D had were some books in the Retail book stores and a few introductory sets. The best item was the Basic Set in some select toy stores for 3.5 edition.

It unified the Roleplayers who already were roleplaying. It brought in those who would have investigated the hobby already. It did not bring in what some would see as new blood.

Take another Hasbro division for example. With boardgames, a general hypothesis could be Hasbro likes at least 100,000 copies moved and at preferably at least 10 million in money exchanged generated. That's PER boardgame. They prefer each boardgame to generate MORE than that. 100,000 would be a borderline performer...liable for the axe.

Boardgames could be seen as part of a division, so the entirety of the boardgame line could be seen as making a LOT of money.

How does D&D compare to that? Sales wise 3e was mildly successful the first year. The core books sold well, over a million each. The investment into them however was initially higher if Hasbro had bought WotC just for D&D (luckily they did not, or WotC probably wouldn't have lasted that long).

Sales fell progressively each year. Still, it unified mechanics, the community, and those that would have gotten into Roleplaying via other systems were much more likely to discover D&D 3e and enter into it paying into WotC coffers.

From a Hasbro viewpoint, D&D didn't even compare with other divisions of it's business. Lucky for D&D it was part of WotC. In fact, one could say that D&D was not even really seen as viable on it's own after the first or second year in relation to other branches of the business.

Why couldn't it be made more like other big box games such as the big money makers like Monopoly? Meld it into a division like that with fewer people and less oversight. This doesn't mean the extinction of D&D, but a lesser emphasis and imprint in costs to the business for a net result of hopefully greater profit to cost ratios.

From the viewpoint of the bigger business, what did D&D offer. Was it going to become a money sink, or could WotC balance it with it's other properties?

In fact to some degree D&D became part of WotC's as a hobby game, much like other hobby games (as opposed to the mass market games utilized by Hasbro) published by WotC...but WotC determined how many resources to apply to D&D.

So for Hasbro, D&D was not the success that RPG gamers thought it was. It was a stamp compared to other stamps and units on paper. In fact some might consider D&D a collossal failure.

That's something business people can use...but would dismay RPG markets everywhere. People usually don't like to hear that something they consider a success is actually not considered a success.

This does bode terribly for the future however. If Hasbro didn't consider 3e successful enough as it's own brand, and that was the height of it's success...what do you think would be considered as that brand did worse and worse.

Annual layoffs at WotC is a joke among some here, but consider what was just said above...it's a miracle the entire D&D staff still has their jobs in that relation. That's because WotC still has worth and profit, the D&D name still has worth, and WotC actually cares enough that they won't go down into the night.

The reality is Hasbro was more interested in other focus's of WotC than D&D...BUT D&D could have been a major player in my opinion. That's why I put down the Transformer fad near the top.

Now look at an alternate picture of what could have been...what ifs. I think D&D could have had a reboot on parallel with other brand names. One of the big items is media appeal as advertising. What if the D&D movie had actually done well. Instead of WotC hooking up with a terrible movie (and one I actually have as the all time worst movie ever) they had hooked up with a movie that went the way of Transformers or Batman (another 80s, though late 80s phenom which had it's movies go downhill to the later 90s, then rebooted in fabulous manner). What if D&D had gotten the market penetration that some desired?

Why was this opportunity missed?

That doesn't mean it's too late for it. A reboot is the prime time to garner this. 4e didn't achieve this goal by any means either. AKA...like 3e...was not as successful as major brands for Hasbro overall. Initial push looked good, then it fell.

Startrek recently also had a reboot, and it had not actually been gone as long as D&D in the realms of fad and market penetration. Voyager had it's finale as the #3 (or was it #2) ranked show when it aired. Star Trek had gone downhill as far as audience and appeal however. The recent Star Trek movie however was MORE successful than any other Star Trek movie previously. It rebooted as a extremely successful franchise.

So I think D&D could do the same...if it had the right magic. I don't think it will do it with the current way of handling things.

Why?

3e wasn't as successful as some may assume it was. From a major business standpoint it may even be seen as an overall failure. An attempt to rejump it's initial success by WotC with 3.5 was also initially good, but overall not as big a moneymaker.

3.X set the standard practice of how the business was to promulgate and expand. These same practices were utilized with 4e, though without as much finesse. They tried new items, but showed a remarkable lack of resources and ability when addressing them with the community and in practice.

If these were applied to a 5e, or 4.5 or some other edition, even if it were as successful as 3e, that only means target audience unification. More sales initially, but not in the way other brands have garnered sales.

This means a new approach should be used.

Perhaps something like DDi, but different? Perhaps more media (I'd like this angle, but it also takes a willing participant on the media side) as in shows, movies, etc.?)

Whichever it takes, it means redefining expectations. This means instead of seeing 3e as wildly successful and something to emulate, instead analyze what went wrong with what should have been...and how that could have been furthered to create a new fad on the likes of other reboots that have occurred in the past decade.


PS: Sorry for how long this is...had a shorter, harsher, more abrupt thread, but it came across to harshly to generate coherent conversation. This is the gentler thread to hopefully bring about other analysis of the current situation and how a better marketing approach could appeal to a bigger mass audience.
 

log in or register to remove this ad

3e wasn't as successful as some may assume it was. From a major business standpoint it may even be seen as an overall failure.

I fail to see how this is remotely possible. In fact, I'd have to say that for this to be true, expectations would have to be extremely unreasonable.
 

Now look at an alternate picture of what could have been...what ifs. I think D&D could have had a reboot on parallel with other brand names. One of the big items is media appeal as advertising. What if the D&D movie had actually done well. Instead of WotC hooking up with a terrible movie (and one I actually have as the all time worst movie ever) they had hooked up with a movie that went the way of Transformers or Batman (another 80s, though late 80s phenom which had it's movies go downhill to the later 90s, then rebooted in fabulous manner). What if D&D had gotten the market penetration that some desired?

Why was this opportunity missed?

Budget.

I don't know the particulars of who was in charge, or what kind of money was available, but the D&D movie was made on a budget around $20M. The other films you're pointing out had budgets 5x as large...or more. And let's face it, that smaller budget showed up on the screen in almost every way.

That kind of money gets you bigger-name stars, better scriptwriters, and more money for your CGI and so forth. Of course, this guarantees nothing, but it does improve odds.
 
Last edited:

It's an interesting comparison. D&D is a niche hobby, but is it more so than Transformers? D&D did deserve the full-court press with advertising and other forms of development and cross-promotion, including a decent movie. It received none of those things.
 

It's an interesting comparison. D&D is a niche hobby, but is it more so than Transformers? D&D did deserve the full-court press with advertising and other forms of development and cross-promotion, including a decent movie. It received none of those things.

My gut feeling is that Transformers is a more valuable franchise, but I can't find the numbers to back that up.

Besides, Hasbron has owned the Transfromers from about 1987 forward- no surprise they'd throw some muscle behind the reboot, ESPECIALLY if they had an Angel* in Hollywood. And they had at least one, Tom DeSanto.

AFAIK, D&D had no such advantage. The first movie was released about a year or so after Hasbro bought WotC, which means its budget had been set and filming had likely started before that merger was even started.









* in Hollywood, an Angel would be a studio executive or big-name director or actor willing to throw their weight behind a project.
 
Last edited:

My gut feeling is that Transformers is a more valuable franchise, but I can't find the numbers to back that up.

Besides, Hasbron has owned the Transfromers from about 1987 forward- no surprise they'd throw some muscle behind the reboot, ESPECIALLY if they had an Angel* in Hollywood. And they had at least one, Tom DeSanto.

AFAIK, D&D had no such advantage. The first movie was released about a year or so after Hasbro bought WotC, which means its budget had been set and filming had likely started before that merger was even started.









* in Hollywood, an Angel would be a studio executive or big-name director or actor willing to throw their weight behind a project.

Both statements are true, but part of it is where the brand managers advertise their product to the higher ups. D&D may have been able to get the right funding with better people in charge of a movie overall had it been promoted in a better way within the company itself. However the focus wasn't necessarily on the bigger picture in regards to D&D within WotC except for a few individuals. The focus was on other arenas and other items.

I see the same problem inherent today in regards to 4e's development and how it panned out...the question then is if it's too late for them to change course?

Transformers had diminished in popularity and sales to a fraction of what it used to be, to the point that many probably thought it no longer existed by the time the movies were started. In that way, I think they are comparable.

Both have their "angels" if you want to call it that, but it's a matter of finding who to look to and the sales pitch. Actually a LOT has to do with the initial sales pitch. A Sales pitch isn't necessarily from outside the company either, many times you have to overcome qualms within the company itself. It doesn't matter if you have one or two allies on the board, if the rest of the board is against them, you'll lose out on many things everytime.
 

D&D may have been able to get the right funding with better people in charge of a movie overall had it been promoted in a better way within the company itself.

Not a chance.

A small company trying to get a film made about a niche product- that had (undeservedly) bad press in the past- without much of a track record in tv/film (one series), and without an Angel was never going to be able to swing much more than $20M in funding. I can't say how much WotC was worth at that point, but I'm guessing it was under $100M. Potential investors would be leery of helping them get a budget more than 20% of the company's net worth for a single project. Too risky. It might have even been against the company's internal regulations.

Hasbro, OTOH, was a sprawling multinational company with dozens of cash cows. If the Transformers movie had gone belly up, you'd at least have a chance of recovering some of your money.

Ultimately, the D&D movie may simply have been overly ambitious given WotC's size. They may have done better going for a TV show again.

Both have their "angels" if you want to call it that...

Not from what I can find out.

When Don Murphy approached Hasbro to do a GI Joe movie, they asked him to do Transformers instead, which was immediately followed up by Tom DeSanto getting on board, which got people like Steven Spielberg involved. Roberto Orci and Alex Kurtzman, fans of the cartoon were hired to rewrite the script...and these were guys singled out in Forbes magazine as major forces behind $3B in Hollywood box office sales.

That is some serious angelic force...and there is no analogous history for the D&D movie. Nobody really came to WotC looking to make a movie; no fan of the game stepped up to open doors in Hollywood.
 
Last edited:

Neither WotC, or Hasbro should be funding a movie made on their license typically. That can be done via other measures. Hasbro doesn't make enough to go that much into the hole simply on the hope or chance on a movie.

If Transformers had flopped, it would have affected others far more than Hasbro, the same goes for Battleship, Monopoly and other movies in the pipeline. (though if funding did rely completely on Hasbro and the movies flopped, I suppose that would be one way for Hasbro to go under with the costs of how much it takes to produce and send out a movie these days).

As for angels, or those who would be interested...there IS a great deal of people who play the game...inclusive of Hollywood. The problem was the right to make the movie and who had the rights at the time...if one was fervent enough at the time to get it back...it could have been done.

Instead they let it drift off to an untested (IMO) film crew and basically left it there in that same pit.

Just so you know, there actually have been at least 3 movies based on D&D franchises in the past 11 years...and many more that didn't have the official sanction of the company but were obvious in the inspiration behind them (and the same goes for some novels out there as well).
 

Neither WotC, or Hasbro should be funding a movie made on their license typically. That can be done via other measures. Hasbro doesn't make enough to go that much into the hole simply on the hope or chance on a movie.

You're misunderstanding my point: experienced movie investor typically demand a RoI of 25%. With Hasbro's IP, there's enough money in the company to make investors feel that their investment will be recoverable if the movie tanks. They may not have invested any of their own money. And that budget and those Angels meant the film got better than average production crews, editing studios, and prioritization...

With $20-40M as the low end budget for a Hollywood film in that era, WotC probably didn't have enough overall net worth to attract many investors, meaning they probably did have to invest their own money. Since this was a fantasy film with special effects as opposed to a rom-com, this budget means inexperienced/bargain crews working in many aspects of the film's production behind the scenes, fighting for priority from editors & post-production dudes, etc.

And despite there being ample evidence of D&D fans in Hollywood, not a one of them is known to have championed the film, either by investing or making key introductions. IOW, the film had zero angels.

To compare to a film with MANY Angels, Sin City, you had big name stars cast all through it. Why? They knew the comic, they wanted to be part of it, and many either greatly discounted or eschewed their normal fees for working a film. Its budget was $40M.

Josh Hartnett as The Salesman, known in the screenplay as "The Man".
Marley Shelton as The Customer
Mickey Rourke as Marv
Jaime King as Goldie/Wendy
Carla Gugino as Lucille
Rutger Hauer as Cardinal Patrick Henry Roark
Jason Douglas as Hitman
Frank Miller as Priest
Brittany Murphy as Shellie
Jessica Alba as Nancy Callahan
Alexis Bledel as Becky
Clive Owen as Dwight McCarthy
Benicio del Toro as Det. Lt. Jack "Jackie Boy" Rafferty
Rosario Dawson as Gail
Michael Clarke Duncan as Manute
Devon Aoki as Miho
Patricia Vonne as Dallas
Nicky Katt as Stuka
Bruce Willis as Det. John Hartigan
Nick Stahl as Roark Junior/Yellow Bastard
Powers Boothe as Senator Roark
Michael Madsen as Bob
Makenzie Vega as Young Nancy Callahan
Jude Ciccolella as Liebowitz
Rick Gomez as Klump
Nick Offerman as Shlubb
Tommy Flanagan as Brian
Elijah Wood as Kevin

At the time, some of these actors were commanding $10-20M per film...and they gave that up to be in it. If they hadn't, Sin City would have been a much different movie...or much more expensive...if it could even have been made at all.

That is what Angels get you. D&D came up with none, despite the fact that we know there are people in Hollywood who love the game.

And yes, I'm aware of the effect of those films on subsequent movies made based on their respective companies' IP. It is not an accident that GI Joe got a (very bad) full budget film with nationwide theatrical release, and that Transformers got a sequel, while the second D&D movie was straight-to-DVD.
 
Last edited:

There is no reason there can't be a successful D&D branding.

I mean, D&D has a wider scope than LOTR - meaning there are more possible D&D items / events / etc. than LOTR. Think of minis for example. You could basically have a complete set of LOTR (or STar Wars for that matter) minis, whereas your D&D collection could be almost infinite.

You would need a well made series of movies &/or TV programs.

IMHO, this would create a successful brand and make D&D more widely accepted / part of mainstream culture.

The question is, would more people play the actual game? Or would they just play offshoots like the D&D boardgame.
 

Remove ads

Top