True, unless the situation isn't meant to be taken that seriously. As an experiment, I had 3 PCs try and stop a Balor Chef from serving human flesh to the populace, all Lvl 5. They eventually mocked a "play" of Good Cop Bad Cop and did a coup de grâce with his own weapon via Bluffs and role play. They simply went to the next level, and that was that.Actually the answer to the thread title's question is 'well, then something's fishy!'
Killing something with a CR more than 8 above your level will grant zero xp, just like killing something 8+ levels below your level. Alternatively, instantly award godhood to the level 1 character, thus taking him out of play.
This. More than 8CR above your level and you oughta be dead - and pronto. More than 8 below and it oughta be an utterly insignificant threat. The CR and XP systems just aren't intended to handle the extremes beyond the original charts (and even the original charts can get wonky at the extremes).Actually the answer to the thread title's question is 'well, then something's fishy!'
Killing something with a CR more than 8 above your level will grant zero xp, just like killing something 8+ levels below your level. Alternatively, instantly award godhood to the level 1 character, thus taking him out of play.
Well that's fine, really, it just doesn't fit my DMing style. My apologies if I sounded overly dismissive!Well although you kind of just went off of my post. Download the exp table. Like for house rules or whatever one wants to call them. I give a chance for anything. If a character did kill a level 40 at level 1 then why not reward him in some way so he doesn't feel shafted as a player.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.