Particle_Man
Explorer
Would this unbalance the game unduly? If so, in what ways?
An answer here might be to untie skill bonus from Intelligence and tie it instead to a character's prime stat for its class...Wis for Clerics, Dex for Rogues, etc....if this gives some classes too much of a boost, just scale back the base skill points that class gets, to compensate.phindar said:I don't think it'd make that big of a difference. Wizards, and other Int-based classes would see the biggest jump (as well as gain the ability to jump, for that matter). If a regular fighter wants to put his paltry 2 skill points into Sense Motive or Tumble, I really don't think it'll break the game. But a Wizard with max ranks in Hide, Move Silently, Spot and Tumble, in addition to his normal skills of Concentration and Know: Arcana, that is a pretty significant jump, especially at low to mid levels, compared to the characters without heavy Int-bonuses to spend.