mhacdebhandia
Explorer
I firmly believe that it would cause absolutely no problems. In fact, it would do some good things: simplifying multiclassing and entry into prestige classes (including a reduction in "dipping" into rogue and other high-skills classes) and broadening the potential range of character types by making "light fighters" and the like more effective are just two of them.
I'll never use class skills in any of my games. Whatever class skill lists contribute to balance between the classes is negligible - it's really the number of skill points a class offers that makes the difference. Class skills just make "dipping" more attractive as the way to pick up class skills that matter to your character concept, and I think that's a negative feature from both ends.
I'll never use class skills in any of my games. Whatever class skill lists contribute to balance between the classes is negligible - it's really the number of skill points a class offers that makes the difference. Class skills just make "dipping" more attractive as the way to pick up class skills that matter to your character concept, and I think that's a negative feature from both ends.