M_Natas
Hero
It is still clunky. If I would redesign it from scratch, I would get rid of those abilities and make monsters and players announce a round before what they ate intending to do.Yea, but the converse to this would be requiring all actions to proceed linearly, and always finish resolving before anyone else can take an action.
That sort of procedure would neuter any sort of reaction defensive ability, and would significantly damage important fantasy tropes like wizard duels, parrying blades, and using a quick spell to knock aside an attack.
So, at the end of its turn, the big dragon would charge its breath weapon, preparing it for the next round. Now the players can react on their turn to the incoming breath weapon. The wizard is starting to cast a spell, by pulling a spell component like sulphur out, now the players can decide if they want to interrupt that casting ect.pp.
But I think rhat needs another thread ^^