D&D 5E What (if anything) do you find "wrong" with 5E?


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Unfortunately, 5e was not designed around the idea that a PC should have 6-8 key abilities, each of which can be written onto an index card, and maybe another 2-4 additional key abilities per tier.

Or would that turn D&D into a card game instead of a role playing game?
Correct! It was designed around simplicity for the sake of simplicity at a glance & a character sheet that needs more than one page would be complexity. Unfortunately that comes with costs that grow the further players progress from level1 & tier1
 

Unfortunately, 5e was not designed around the idea that a PC should have 6-8 key abilities, each of which can be written onto an index card, and maybe another 2-4 additional key abilities per tier.

Or would that turn D&D into a card game instead of a role playing game?
would it be better if it was instead of 'index card' it was 3 lines or less of text useing keywords?
 

I find it telling that for every “5e doesn’t given me enough impactful character choices to make an interesting builds” there is a “I am going back to B/X with its more streamlined play”

it depends what you want out of the game, some people like strategizing over builds, some do not. By splitting the difference in 5e, they brought in some people but alienated others.
It stems from the least offensive option not being keyed to anyone's preference. 5E was designed as an apology edition, and is kind of bland intentionally. It might not be anyone's favorite, but most will at least agree to play it. The base chassis of the mechanics are relatively simple and transparent, so also ripe for house rules.
 
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It stems from the least offensive option not being keyed to anyone's preference. 5E was designed as an apology edition, and is kind of bland intentionally. It might not be anyone's favorite, but most will at least agree to play it. The base chassis of the mechanics are relatively simple and transparent, so also ripe for house rules.
It's an "apology edition" that has outsold every other edition and continues grow. :rolleyes:

Amazes me how far people go out of their way to minimize just how successful the game is.

As far as being bland I simply disagree. I will say that it's flexibility for modifications is one of it's strengths.
 

It's an "apology edition" that has outsold every other edition and continues grow. :rolleyes:

Amazes me how far people go out of their way to minimize just how successful the game is.

As far as being bland I simply disagree. I will say that it's flexibility for modifications is one of it's strengths.
I'm not minimizing it, but it's very clearly an (over)reaction to the old guard's dissatisfaction with 4E. It was clear in the playtest too, where the barrier for exclusion was so low a few complainers could keep something out that they'd never themselves play. "Don't let them order a salad"
 
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But, you've never needed a disarm feat in D&D. You could always try to disarm. In AD&D, it was pretty much entirely ad hoc DM fiat, because there weren't any rules for it at all. In 3e and later, you can always make a disarm attempt. The feats just make you better at it.
FWIW you can disarm in Savage Worlds without an edge, having edges for called shots or whatever just make it easier.
 




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