Hussar
Legend
To be fair, simply responding to any criticism with, "Well, D&D is doing fantastically well, so, you're wrong to suggest a change" isn't really productive.
Heck, most of the changes suggested are focused more on actual play, rather than how to make D&D sell better, because, frankly, none of us know how to make D&D sell better and we never have. At best we can make suggestions and those suggestions will always be based on personal experience. "I am finding this in the game, I like/dislike this, and if we made this change, then the game would promote/reduce this" is about all any of us can do.
But, again, it's so much like those Halfling threads. I could shout until I was blue in the face that I didn't hate halflings, but, any criticism of halflings automatically labels you as a hater in some people's minds. It's the same here. Suggesting that the game would work better if we did X or removed Y in no way suggests that you hate the game or anything like that. It's about wanting to improve the experience that people have sitting at the table.
Frankly, I couldn't give a rat's petoot how well D&D sells. I played editions that sold fantastically well and I played editions that lasted barely a couple of years before being replaced. Doesn't really matter to me. I'll still be playing D&D, most likely, for many years to come. It's pretty unlikely I'll suddenly stop now after playing for forty some years. I've spent most of my life playing D&D (and other RPG's as well). It's my hobby, same as pretty much anyone reading this. And, like any hobby, we all have suggestions for how to improve it.
But, I really, really doubt anyone who actively dislikes D&D actually continues to play it. I guess it happens. Infinite monkeys and all that. But, there's a HUGE difference between some dipshit hatewatching the latest popular show just to take steaming dumps in other people's cornflakes and pretty much anyone in this thread who is earnestly attempting to present things that they think will result in a more fun game.
Heck, most of the changes suggested are focused more on actual play, rather than how to make D&D sell better, because, frankly, none of us know how to make D&D sell better and we never have. At best we can make suggestions and those suggestions will always be based on personal experience. "I am finding this in the game, I like/dislike this, and if we made this change, then the game would promote/reduce this" is about all any of us can do.
But, again, it's so much like those Halfling threads. I could shout until I was blue in the face that I didn't hate halflings, but, any criticism of halflings automatically labels you as a hater in some people's minds. It's the same here. Suggesting that the game would work better if we did X or removed Y in no way suggests that you hate the game or anything like that. It's about wanting to improve the experience that people have sitting at the table.
Frankly, I couldn't give a rat's petoot how well D&D sells. I played editions that sold fantastically well and I played editions that lasted barely a couple of years before being replaced. Doesn't really matter to me. I'll still be playing D&D, most likely, for many years to come. It's pretty unlikely I'll suddenly stop now after playing for forty some years. I've spent most of my life playing D&D (and other RPG's as well). It's my hobby, same as pretty much anyone reading this. And, like any hobby, we all have suggestions for how to improve it.
But, I really, really doubt anyone who actively dislikes D&D actually continues to play it. I guess it happens. Infinite monkeys and all that. But, there's a HUGE difference between some dipshit hatewatching the latest popular show just to take steaming dumps in other people's cornflakes and pretty much anyone in this thread who is earnestly attempting to present things that they think will result in a more fun game.