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What if every level were the same?

Vrecknidj

Explorer
Sorry, this is totally off the cuff and hasn't been thought through...

What if, for each class, the benefits for gaining a level were the same as every other level?

In other words, a fighter would always get, say, +1 BAB, +1 Fort save, +1/4 Ref save, +1/4 Will save, +2 skills, and +1 fighter feat.

A rogue would always get +1/2 BAB, +1/4 Fort save, +1 Ref save, +1/4 Will save, +8 skills, and +1 rogue ability,

A wizard would get + 1/3 BAB, +1/4 Fort save, +1/4 Ref save, +1 Will save, + 2 skills, +1 highest level spell, and + 1 second-highest level spell.

Or, whatever.

Your actual BAB would be the integer value of your BAB score (which could be 1.833, for instance). Your saves would be the rounded value of your saves score (so a 1.5 would be a +2, but a 1.25 would be a +1).

Just messing around with ideas.

I was thinking of the dead levels (i.e. Ftr5) and trying to find a way to re-imagine ways to implement this for multiclass characters.

Or, I suppose, I could wait for 4e. :)

Dave
 

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BA & Save progression

Um ... that's the way BA and saves do work, actually, except good saves start at 2 instead of 0. And all rounds are down, as elsewhere in the game.
 

oldfogey said:
Um ... that's the way BA and saves do work, actually, except good saves start at 2 instead of 0. And all rounds are down, as elsewhere in the game.
Yup, but it's 1/2 for a good save and 1/3 for a poor one. This is a rule for Fractional BAB and Saves from Unearthed Arcana (and other independent sources).
 

Not to be too rude, I hope, but why don't you think about the implications and get back to us? Did you have some goal in mind? Was there a hole in the rules that you're fixing?

Cheers, -- N
 

Nifft said:
Not to be too rude, I hope, but why don't you think about the implications and get back to us?
Consider my post the equivalent of walking in on a group of folks, blurting this out, and then walking away. :)
Did you have some goal in mind? Was there a hole in the rules that you're fixing?
I was just thinking out loud and thought that thinking out loud was louder when I actually posted. ;)

I guess what I'm getting at is something like what's in Unearthed Arcana. Every once in a while, the group that I DM for has players that go off on some tangent about not being able to pick a suitable class when they level up. We've all heard (and sometimes made) the same complaint. Folks scour the books for what class to pick up at level X because one or more of the classes they already have doesn't offer anything in the way of benefits.

I suppose that 4e will probably fix all this, and so my speculative rambling is both too late and too early.

Dave
 

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