That's kinda what I've suggesting.D&D 5e at the core, but quite expanded beyond that. I would probably add at least a dozen core classes, and quite a few prestige classes and transformational classes.
I could certainly add a non-combat class or group of classes, but I like the idea that everyone in the setting is at least a little bit combat-competent.
Keeping with that idea, I would probably add at least one or two more classes that get expertise at 1st level so you can have sages, diplomats, etc., without them all being a [Rogue].
Assuming the only restrictions were that every humanoid (you can draw your own line on if monstrous humanoids, or any other creatures) get classes, and that class is a real, tangible presence that can be somehow verified, how would you implement such a system?I think the thread title question is fine, but reading through the OP there are soo many restrictions that in the end the only real option that satisfies all of them is divine mandate.
For 5e that doesn’t work well given how most low cr monsters function - goblins for example.
I don't know that I agree everyone should have a class. I do agree that AD&D was lousy with everyone seeming to have a class.Assuming the only restrictions were that every humanoid (you can draw your own line on if monstrous humanoids, or any other creatures) get classes, and that class is a real, tangible presence that can be somehow verified, how would you implement such a system?
Part of why I'm asking is that an awful lot of people play in such a manner that class, or at least some classes, are recognized elements in the setting. Even going back to AD&D, that idea never made sense to me, so I'm trying to see how people handle these elements in a diegetic fashion.
Believe me, friend, I don’t think everyone should have a class either!I don't know that I agree everyone should have a class. I do agree that AD&D was lousy with everyone seeming to have a class.
I think most of them drop the requirement that it must be a combat class comparable to pc classes. Commoner is fine there.Believe me, friend, I don’t think everyone should have a class either!
But lots of people do seem to feel that way, based on posts here, so I’m trying to think through how to make that work.
That at least opens the possibility that the civilized world has rulers that train their citizens in at least 1 class, probably followed by some required years of service to the crown. Anyone that refuses faces the death penalty.Assuming the only restrictions were that every humanoid (you can draw your own line on if monstrous humanoids, or any other creatures) get classes, and that class is a real, tangible presence that can be somehow verified, how would you implement such a system?
Part of why I'm asking is that an awful lot of people play in such a manner that class, or at least some classes, are recognized elements in the setting. Even going back to AD&D, that idea never made sense to me, so I'm trying to see how people handle these elements in a diegetic fashion.