Druids will be the most mobile of all the spellcasters, with their access to Transport via Plants, Tree Stride, and Wind Walk.
Yeah, I know they're Conjuration (teleportation) spells, but I'd allow that these spells don't get interfered with since they deal with the natural world, plants and the like; I wouldn't have these spells make PCs go through the Astral.
Yeah, I know they're Conjuration (teleportation) spells, but I'd allow that these spells don't get interfered with since they deal with the natural world, plants and the like; I wouldn't have these spells make PCs go through the Astral.