Andor
First Post
So with a new edition around the bend the HP wars have boiled up again, like an army of the undead bursting forth to ravage the lands ... again...
So. It seem to me that most of the issues with HP as damage revolve around the fact that D&D does not feature impairment, instead you fight in at full strength and then you die. Depending in the edition you might have some rounds of unconciousness before death or a narrow window at 0 hp where you are down but not out.
So as a partial solution, what if in 5e a critical hit, rather than (or in addition to?) doing extra damage, allowed you to inflict a status effect. So when you roll that 20 you can make it a leg hit (-1 or 5' speed) or an arm hit (-2 to hit), or a head shot (-2 perception, lose a spell), etc.
This then interacts with the healing system, calling for lengthy natural healing, or specialized healing spells. Maybe.
It could also model a called-shot mechanic where a successful called shot can inflict a status effect but only do minimal damage. You would probably want to put limits on stacking however or it would degenerate into a series of called shots to immobilize big monsters and then finish them off from range.
Some creatures (oozes, undead) would be immune to some or all crit effects.
Thoughts?
So. It seem to me that most of the issues with HP as damage revolve around the fact that D&D does not feature impairment, instead you fight in at full strength and then you die. Depending in the edition you might have some rounds of unconciousness before death or a narrow window at 0 hp where you are down but not out.
So as a partial solution, what if in 5e a critical hit, rather than (or in addition to?) doing extra damage, allowed you to inflict a status effect. So when you roll that 20 you can make it a leg hit (-1 or 5' speed) or an arm hit (-2 to hit), or a head shot (-2 perception, lose a spell), etc.
This then interacts with the healing system, calling for lengthy natural healing, or specialized healing spells. Maybe.
It could also model a called-shot mechanic where a successful called shot can inflict a status effect but only do minimal damage. You would probably want to put limits on stacking however or it would degenerate into a series of called shots to immobilize big monsters and then finish them off from range.
Some creatures (oozes, undead) would be immune to some or all crit effects.
Thoughts?