Tovec
Explorer
I've never encountered the issue with the whole "you are fine and suddenly you are dead/dying" that keeps being raised. I know that IS what the HP do but honestly in any fight I've ever been in it has never really come up. I've never (as a player or DM) been like "but I was fine last round and now I'm dying, what is that" .. I've been more like "I was able to fight next round and we had a chance, now I'm dying and we are probably going to lose" but that is an entirely different can of worms.
Can someone explain to me why is it a GOOD thing that you (after say 1/2 HP) have status effects that limit your abilities? Why do we want this? I would much rather be able to keep fighting as long as possible. Numerous characters have picked up the diehard feat for this reason.
As far as representing the inability to fight. We HAVE had fights where we go from still standing to dead/dying but that is a feature not a problem with the system. I had a character who was shot full of magic missiles and for the rest of the fight I hid behind a corner because I had approx 2 HP left and didn't want to die. Did that hamper my ability to fight? Yes. Did I need a mechanic to do it? No. Knowing my HP are low is enough to keep me from being in the front line, unless I have to. In a fight vs. a beholder our best chance of killing it went out the window as it turned that character to stone. Did we need advanced hit locations? No, he was stone.
I'm just trying to see the appeal and reason for this. As I said before, it is certainly an issue when someone feels they can jump off a cliff and survive with little injuries, and (as BryonD said) 4e made people realize the problems with HP when they introduced healing surges. Personally my problem is suddenly you have a LOT more and more ways to replenish them.
But please explain to me why this feature has suddenly turned into a bug in the past few years?
Can someone explain to me why is it a GOOD thing that you (after say 1/2 HP) have status effects that limit your abilities? Why do we want this? I would much rather be able to keep fighting as long as possible. Numerous characters have picked up the diehard feat for this reason.
As far as representing the inability to fight. We HAVE had fights where we go from still standing to dead/dying but that is a feature not a problem with the system. I had a character who was shot full of magic missiles and for the rest of the fight I hid behind a corner because I had approx 2 HP left and didn't want to die. Did that hamper my ability to fight? Yes. Did I need a mechanic to do it? No. Knowing my HP are low is enough to keep me from being in the front line, unless I have to. In a fight vs. a beholder our best chance of killing it went out the window as it turned that character to stone. Did we need advanced hit locations? No, he was stone.
I'm just trying to see the appeal and reason for this. As I said before, it is certainly an issue when someone feels they can jump off a cliff and survive with little injuries, and (as BryonD said) 4e made people realize the problems with HP when they introduced healing surges. Personally my problem is suddenly you have a LOT more and more ways to replenish them.
But please explain to me why this feature has suddenly turned into a bug in the past few years?