Tehnai
First Post
So, I've been pretty active here (after years of not even stalking these forums) ever since the announcement of the new D&D, I enjoy wild speculation as much as the next guy, and honestly believe that someone at WotC is being paid, right now, to read absolutely everything we say about D&DN (if not, they probably should)
That being said, everything we're saying here is wild speculation, the only information we do have for sure is, summed up :
- D&DN is coming in open beta this spring;
- D&DN is built around bringing the fragmented fantasy roleplaying community together into one big happy family;
- D&DN is, according to the people who tested it but can't write much about it, and, predictably, to the designers, awesome.
I can't help but feel that through all of our speculations of modular systems and treasure distributions and discussions of the necessity of warlords and so on, we are missing something massive. I don't know what, but we are missing a sort of Rosetta's Stone here.
I mean, of what we know of Monte Cook and Mike Mearls (the first being an expert in the ludicrously detailed and the second as one who's prefered playstyle seems to shift from old to new school every so often), what would be the chance of these two men being so excited about the same product. This isn't just the next version of DnD, this is the vision of two very different designers coming together and somehow not exploding but becoming something more (although explosions are pretty awesome).
I'm not telling everyone we should stop speculating and debating because we can't possibly see the big picture, because all of this debating, on top of probably giving ideas to the guys on top, is loads of fun. I guess what I'm trying to say is that putting Mearls and Cook in the same room for an extended amount of time, with a couple of dice and a laptop can't possibly go wrong on every level.
I'm not saying this game is going to be perfect, just that, you know, I have faith.
That being said, everything we're saying here is wild speculation, the only information we do have for sure is, summed up :
- D&DN is coming in open beta this spring;
- D&DN is built around bringing the fragmented fantasy roleplaying community together into one big happy family;
- D&DN is, according to the people who tested it but can't write much about it, and, predictably, to the designers, awesome.
I can't help but feel that through all of our speculations of modular systems and treasure distributions and discussions of the necessity of warlords and so on, we are missing something massive. I don't know what, but we are missing a sort of Rosetta's Stone here.
I mean, of what we know of Monte Cook and Mike Mearls (the first being an expert in the ludicrously detailed and the second as one who's prefered playstyle seems to shift from old to new school every so often), what would be the chance of these two men being so excited about the same product. This isn't just the next version of DnD, this is the vision of two very different designers coming together and somehow not exploding but becoming something more (although explosions are pretty awesome).
I'm not telling everyone we should stop speculating and debating because we can't possibly see the big picture, because all of this debating, on top of probably giving ideas to the guys on top, is loads of fun. I guess what I'm trying to say is that putting Mearls and Cook in the same room for an extended amount of time, with a couple of dice and a laptop can't possibly go wrong on every level.
I'm not saying this game is going to be perfect, just that, you know, I have faith.