I would prefer a game where the only martials were Rogues. So the campaign only includes Bards, Clerics, Druids, Sorcerers, Wizards, Warlocks and Rogues (or maybe Monks).Of course, lots of people would cry bitterly that they are not allowed to play their favorite pet class. That's obvious. But for the sake of this discussion, let's assume we're dealing only with groups of players who think it would be cool to have a campaign in which only barbarians, fighters, monks, rogues, and warlocks exist as classes for both PCs and NPCs.
The implementation of warlocks in 5th edition is one of the coolest things in the game, and there are plenty of people who are really big fans of the class, both for how it plays mechanically, and what the class represents in the game world.
If we had an otherwise typical D&D world in which magic is the domain of magical creatures and particularly outsiders, and the only way for mortals to gain magic powers is through warlock pacts, what would the consequences of that be? What implications could that have for society, and how would it impact parties of PCs?
A highly magical world where everyone has access to magic and a few on the outside are trying to scrape by through their wits alone. You would also need to limit Rogue subclasses to Thief, Swashbuckler, Mastermind, Inquisitor and Assassin. If you went with the Monk theme instead, it is similar but the Monks are basically evil cultists fighting against magic. PCs who got trained as Monks somehow left the order to join civilization and they are the only citizens without magical abilities or spells.