Saeviomagy
Adventurer
You know what I just realised.
It would be bloody awesome if we removed the half level bonus from PCs, then removed the half level bonus from NPCS, then ALSO removed the magic item padding (1/5th level) from NPCS, and finally got rid of +x to hit and +x to defense from items. No more +5 magic armor. Magic weapons keep their damage and crit bonus, but not their hit bonus. Amulets just have a secondary effect, no +x to all defenses.
That solves the problem of "the main difference between the 30th level fighter and the 1st level fighter is the +6 from his sword". It also lets everyone not have to worry so much that their weapon, armor and amulet aren't up to date.
Finally it gets rid of those boring +x weapons and armor, which always replace that cool armor you got last level. A property will often be better than +1 to damage and an extra 1d6 on crits.
It would be bloody awesome if we removed the half level bonus from PCs, then removed the half level bonus from NPCS, then ALSO removed the magic item padding (1/5th level) from NPCS, and finally got rid of +x to hit and +x to defense from items. No more +5 magic armor. Magic weapons keep their damage and crit bonus, but not their hit bonus. Amulets just have a secondary effect, no +x to all defenses.
That solves the problem of "the main difference between the 30th level fighter and the 1st level fighter is the +6 from his sword". It also lets everyone not have to worry so much that their weapon, armor and amulet aren't up to date.
Finally it gets rid of those boring +x weapons and armor, which always replace that cool armor you got last level. A property will often be better than +1 to damage and an extra 1d6 on crits.