What interesting races...

Gnarf! :D Tross!

*ahem*

My most interesting homebrew race are the winged elves; they are rustic to the point of being backward -- so extremely conservative in thought and culture that they regard anything not done "in the ways of old" as a mistake. Basically, think winged, pointy-eared Amish types with a vaguely Native American vibe living high on a mountain. They remember the days when dieties still walked the land, and as such leave an empty space at the table in case some diety should come walking in and want dinner sometime.

-The Gneech :cool:
 
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I'm glad you asked, I have many very interesting races to share, such as red elves, blue elves and yellow elves, who have power over fire, ice and electricity respectively. Their hair also matches their names, I really thought of everything. I also made Catars, an all-female race of cat people who are superior in every way to humans, just like cats. Then I have Vampors, a race of all half-vampires who aren't vulnerable to the sun and are all cool like Blade.

Right now I'm in the midst of designing a race of dragons who can fly, breathe fire and cast every spell. It may not be done until tomorrow, you can't rush genius.
 

In my Dwarven Age campaign, I didn't so much modify most races as reevaluate what their racial traits would mean in the long-term.

Dwarves have both the physical and mental traits to dominate. Lawful yet inventive, tough yet smart, long-lived yet fast-breeding. As such, they became the dominant race in that world, and were made a young rather than old race to explain why it took so long for them to take over.

I then split the dwarves into two factions. One, a constitutional monarchy with a house of clan leaders (lords) beholden to a high king. The other, a democracy typically by an uneasy alliance of merchant-oligarchs and rabble-rousers. The latter group, emphasizing inventiveness, smarts and long-life, are the main villains. The former group, emphasizing lawfulness, toughness and large families, are the main force for good. Both, however, are greatly disliked by the other races, who they completely overshadow and dominate.
 

In my case the standard races are pretty much what you'd expect from the books, after a few hundred generations of evolutionary pressure. So goblins tend to be a bit wild and capricious, but not so wild and capricious they get the cops called on them every day of the week. (Let's just say that goblin parties tend to be enthusiastic. ;) )

At the same time certain races have been greatly changed. For example, Dragon Earth's wemics are a race of Human. A nation with an innate Animal Friendship where lions are concerned. The typical wemic is a tall, slender individual with black skin and close-cropped black hair. A handsome people most often found in the company of lions. It's not uncommon to see wemic children playing with cubs.

Centaurs, on the other hand, are a race of Humans with an innate Animal Friendship where horses are concerned. Middlin height and build, with an olive complexion. Though certain features are more in line with western Europeans than their immediate neighbors. They are now known to be one of the first Indo-European peoples to enter central Europe during the Great Migration. Recent archeological studies have found what could be their ancestors in the Kazakh Republic, a people that might have been the first to tame the horse around 7,000 BC. They also get along famously with goblins, and have been known to drink goblins under the table (something giants have trouble with).
 

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