Oni Baloney
First Post
I think the biggest difference between the 3e and previous editions, beyond style and presentation, is philosophy behind the development of the game. 3e is meant to be a balanced, equal playing field game. Characters of the same level should be nearly equal in power. Previous editions didn't really bother so much with the meticulous play balance of 3e. I have found that playing hard and fast by the rules of 3e leads to a game with more of a war or board game feel to it. It's to players and DM's advantage to carefully select and design characters for the most advantage. In previous editions, the imbalance of characters (an elf was almost always more powerfull than a human of equal level in 2e
) made actually roleplaying the equalizer in the enjoyment of the game. This is the spirit that I think 3e lacks in its design. Not that good roleplaying can't be had with 3e, I've had some of my best games using that system, and I prefer it to previous editions.
The pseudo-nonlinear character creation is a big plus in my book and the OGL has inspired some of the best and most creative fantasy gaming in a long time.

The pseudo-nonlinear character creation is a big plus in my book and the OGL has inspired some of the best and most creative fantasy gaming in a long time.