Gothmog
First Post
I have two recommendations for you.
If you're looking for something gritty and dark, but rules-light and runs like a dream, check out Warhammer Fantasy Roleplay 2. Its a skill-based system with unpredictable and deadly combat. I've seen 3rd career (equiv to about 12th level D&D characters) get knocked out by a goblin with one lucky shot. Granted the chances aren't high, but they do exist. Magic is rare and dangerous, warped by the winds of Chaos. Monsters are actually extremely dangerous rather than just XP and treasure speedbumps like in D&D. My group got tired of the complexity of D&D, and we switched to WHFRP2 and haven't looked back. Its just as customizable as D&D thanks to Talents (kinda like feats) and the skills, but is based on a percentile system, and is MUCH easier to GM and prepare for. Go to www.blackindustries.com to check it out.
If you're looking for something more cinematic and heroic, check out Savage Worlds. Also rules light and a breeze to pick up and play- I've taught non-gamers how to play in that system in under 20 minutes! SW is not genre-specific, so you can use it for fantasy, sci-fi, post-apocalyptic, pirates, or pretty much anything. It can also be easily modified (tells you how in the book) for a more gritty and less pulp heroic feel. Its a very simple intuitive system, has lots of customizability (via Edges and Hinderances- work kinda like feats and couter-feats), and its a blast to play. I've run combats with 30 characters per side, and had them done in under and hour! SW is at www.peginc.com. There is even a free quickstart rules set and free adventures to try!
Both of these lines are very well supported, and don't show any signs of slowing down.
If you're looking for something gritty and dark, but rules-light and runs like a dream, check out Warhammer Fantasy Roleplay 2. Its a skill-based system with unpredictable and deadly combat. I've seen 3rd career (equiv to about 12th level D&D characters) get knocked out by a goblin with one lucky shot. Granted the chances aren't high, but they do exist. Magic is rare and dangerous, warped by the winds of Chaos. Monsters are actually extremely dangerous rather than just XP and treasure speedbumps like in D&D. My group got tired of the complexity of D&D, and we switched to WHFRP2 and haven't looked back. Its just as customizable as D&D thanks to Talents (kinda like feats) and the skills, but is based on a percentile system, and is MUCH easier to GM and prepare for. Go to www.blackindustries.com to check it out.
If you're looking for something more cinematic and heroic, check out Savage Worlds. Also rules light and a breeze to pick up and play- I've taught non-gamers how to play in that system in under 20 minutes! SW is not genre-specific, so you can use it for fantasy, sci-fi, post-apocalyptic, pirates, or pretty much anything. It can also be easily modified (tells you how in the book) for a more gritty and less pulp heroic feel. Its a very simple intuitive system, has lots of customizability (via Edges and Hinderances- work kinda like feats and couter-feats), and its a blast to play. I've run combats with 30 characters per side, and had them done in under and hour! SW is at www.peginc.com. There is even a free quickstart rules set and free adventures to try!
Both of these lines are very well supported, and don't show any signs of slowing down.