Rothe said:
WOW! Checked it out. Am I the only one to think that LA bears many striking similarities to The Fantasy Trip?
I've never played The Fantasy Trip, so I can't comment on that.
Also skill bundles that look more like the TFT skill approach as opposed to a Traveller or BRP skill approach, especially with how they interact with abilities.
The skill bundles are one of the things I really like about LA. I much prefer having five or six broad skill bundles instead of dozens of narrow and specific skills. Having an ability like Chivalry gives you everything such a character should have: riding, heraldry, diplomacy, rules of courtly behavior, leadership, maybe some knowledge of local politics, et cetera. And you don't have to have all that specifically defined (which means you aren't "missing" a skill that really makes sense for your character concept -- like a squire or knight who didn't have enough skill points to buy knowledge[heraldry], or whatever). I like the flexibility and freedom having broad skill bundles offers.
I also like that you can have "ordered" or "unordered" PCs (avatars, in LA-terms); it gives a nod to the concept of archetypes, but you can ignore archetypes and design whatever character you envision, if you prefer.
One other thing that is really cool is how LA avatars start off being very potent. I'd say a beginning LA avatar is roughly equivalent to a D&D PC of about 5th level or so, as far as how powerful the character feels. So you start in the "sweet spot," IMO. It's also pretty cool that the entire range of activations (spells) are available from the start, too, although the more potent activations take longer to cast, et cetera.
When did Mr. Gygax change his mind? IIRC he once unleased scorn upon spell point systems, skills, and armor reducing damage. I'd be interested in reading about his reasoning and the evolution of his ideas on game mechanics from class, armor class, fire-and-forget spells to LA abilitiy based chances of success, skill bundles, armor reducing damage, and spell points.
Well, he developed LA some time after he worked on Dangerous Journeys. You might check out his
Q&A threads on Dragonsfoot, or ask him about it on the
Lejendary Adventure forums. Or here, if you prefer.
BluSponge said:
Not to threadjack, but as the writer of the LA Quick Start, I'm curious as to how they aren't quick, or easy to understand.
Personally, I didn't have any problem understanding the LA Quick Start. In fact, the quick start encouraged me to buy LA; I picked up the Lejendary Essentials boxed set from Troll Lords at the same time I ordered C&C, and my group has enjoyed both games a lot. I'm running our main campaign in C&C, but I've been running the LA game almost as frequently. We've been having a blast with both systems.