mamba
Legend
In hindsight I should not have, that is why in the post after I said it is too little to go on. I did because it basically is the PbtA resolution systemSo why then did you tag it as narrative?
In hindsight I should not have, that is why in the post after I said it is too little to go on. I did because it basically is the PbtA resolution systemSo why then did you tag it as narrative?
Well, we might as well do this.
What do you consider a "rules light" RPG and what do you consider a "crunchy" rpg? What re the parameters? What are good examples of either? What games hiot the sweet spot for you as to level of light versus crunch?
Everyone on this thread so far has been trying to define what is a light RPG and what is a crunchy RPG, so what is the definition of a rules medium RPG? Is it an even mix of light and crunchy? Or is it one that leans into either one without fully committing itself?It is not even rules medium
I would think that "rules medium" means intermediate between light and crunchy. So more complex - in resolution processes, say, or PC build, or both - than a light game (like eg Prince Valiant); but less so than a crunchy game (like eg modern D&D).Everyone on this thread so far has been trying to define what is a light RPG and what is a crunchy RPG, so what is the definition of a rules medium RPG? Is it an even mix of light and crunchy? Or is it one that leans into either one without fully committing itself?
It could also mean that some sections of an RPG are light while other sections in the same RPG are complex. Spells in 5e, for instance, could be thought of as complex because they have a number of moving parts that both a DM and a player need to keep track of. Duration, Range, how it is cast (as an action, a bonus action or a reaction), etc. 5e's Proficiency bonus progression otoh is light because it is consistent regardless of what D&D class you're playing as, and it's easy to remember. To me, this makes 5e D&D a rules medium game.I would think that "rules medium" means intermediate between light and crunchy. So more complex - in resolution processes, say, or PC build, or both - than a light game (like eg Prince Valiant); but less so than a crunchy game (like eg modern D&D).
I suggested Classic Traveller as an example: it has a wargame-ish combat system, and a well-known somewhat intricate PC build minigame; but the play is quick, with fewer iterative steps or lookups than (say) D&D.
Maybe a bit like @payn if I understand his position correctly, I don't think that a rules-medium TTRPG has much independent value without first defining your end points of what constitutes a light TTRPG and a crunchy TTRPG. A rules-medium TTRPG is one that simply falls somewhere in the mean between those end points.Everyone on this thread so far has been trying to define what is a light RPG and what is a crunchy RPG, so what is the definition of a rules medium RPG? Is it an even mix of light and crunchy? Or is it one that leans into either one without fully committing itself?
I don't think that Proficiency bonus makes 5e a rules medium game. The purpose of Proficiency bonus spread is not lightness but, rather, bounded accuracy. Consider that 4e D&D also was "consistent regardless of what D&D class you're playing as, and it's easy to remember." You added half your level to all checks, but then you were either untrained (+0), trained (+2), or expert (+3). This seems easier to remember for me than my Proficiency at a given level. However, I doubt that anyone would take that then to therefore conclude that 4e D&D was a rules medium game or lighter than 5e D&D.It could also mean that some sections of an RPG are light while other sections in the same RPG are complex. Spells in 5e, for instance, could be thought of as complex because they have a number of moving parts that both a DM and a player need to keep track of. Duration, Range, how it is cast (as an action, a bonus action or a reaction), etc. 5e's Proficiency bonus progression otoh is light because it is consistent regardless of what D&D class you're playing as, and it's easy to remember. To me, this makes 5e D&D a rules medium game.