Crimson Longinus
Legend
I guess I'll report this in this thread.
I just came back from my first session of playing Blades in the Dark. It was fun. However, the narrative mechanics were unimmersive exactly the way I assumed they would. A lot of discussions were very meta like "if we had this or that item we could try this thing" or "what if we did this as a flashback?" It was quite engaging, but it was more about problem solving via collaborative storytelling than inhabiting a character.
				
			I just came back from my first session of playing Blades in the Dark. It was fun. However, the narrative mechanics were unimmersive exactly the way I assumed they would. A lot of discussions were very meta like "if we had this or that item we could try this thing" or "what if we did this as a flashback?" It was quite engaging, but it was more about problem solving via collaborative storytelling than inhabiting a character.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		