Bedrockgames
I post in the voice of Christopher Walken
I think that you may have misunderstood [MENTION=22779]Hussar[/MENTION]'s point. He's not arguing for quick natural recovery of hp. He's arguing that, whether you use the quick recovery module or the slow recovery module, your adventure pacing won't be very different, because groups who use the slow recovery module will rely more heavily on magical healing of some form or another to speed up their PCs' recovery rates.
But it seems all part of an argument to dismiss the other sides concern over fast healing (i.e. It doesn't matter in practice anyways so why should it be a. Problem). I am just observing that even if his argument about pacing is correct (and personally I dont believe is) it doesn't matter. What matters is fast natural healing bothers a large section of the player base.