What is/are your most recent TTRPG purchase(s)?

I'm kind of cheating on this one, because I purchased Fat Goblin Games' Sidebar #1 - Shields as Cover (affiliate link) for PF1 a while ago, when they were having a huge sale on almost their entire inventory. However, I only got around to downloading and reading it now, so I'm saying it counts.

This is a fairly short one-page supplement, notwithstanding the cover and OGL, and what it does is basically on the tin, presenting an alternate rule that shields should be treated as cover rather than offering a "shield bonus" to AC.

Now, I suspect that the layout person for this wanted everything to fit onto a single page, because there's an awful lot of text there, with the font size being (just slightly) smaller than you'd see in a lot of products like this. Which is something, since this has surprisingly robust discourse on how odd it seems that a breastplate will grant you a +6 armor bonus for protecting only your chest, but a heavy steel shield only grants a +2 bonus, particularly given how well shields work in the real world (e.g. riot police still use them today, even if the physical materials in their construction have changed).

The answer to this, we're told, is to discard the usual shield bonus and instead use shields as cover. But it doesn't stop there, noting that the type of cover (i.e. partial, standard, or improved) depends on what kind of shield you're using (i.e. buckler, light, heavy, or tower) and what kind of action you're using (i.e. equipped normally, fighting defensively, or taking a total defense action). A table breaks down what kind of shield grants what kind of cover for what kind of action.

The remainder of the text answers questions as to how this change interacts with the rest of the PF1 rules, such as questions of proficiency, magical enhancement bonuses, if you can gain cover from a shield while flat-footed, etc.

Overall, I liked what was here. This is the sort of optional rule that's quick and easy to implement, reminding me of what you'd find in sidebars throughout the PHBs and DMGs of various editions. The overall effect here is to raise the efficacy of shields, making them grant more of an AC bonus than they normally do; while I can see some people being concerned about balance issues, I think the more salient effect will be that it makes shields much more useful to characters, which strikes me as a net positive compared to the bonuses you get for wielding a weapon two-handed or fighting with two weapons.
 
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I ordered the Shadowdark core rules from my FLGS
The shadowy darkness has arrived:
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Also, I have backed the Alien Kickstarter (only at PDF level, though):
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This module cropped up in an ad on Facebook and looked interesting to slot into my Ghosts of Saltmarsh campaign. It's bit of a loaded site based adventure but with a few tweaks it'll do nicely. Picked it up on DMsGuild on pdf.
 

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I just picked up Far Distant Future's latest publication (released earlier today), Awesome Ancestries: Two-to-One, Vol. 4 - Athamaru (affiliate link) for PF1, and I'm rather intrigued by what's going on here.

Now, as the product's title makes clear, this is a back-conversion, taking PF2's athamaru race and releasing it under the PF1 rules. It's slightly unusual in that most of the Awesome Ancestries line of products have included several different races; only two before this have presented a single race, and each time it was an original one, not a conversion. So why deviate from that now?

My guess (and I want to stress that this is just a guess) is that this product is something of an experiment, and so the author is keeping it limited to a single race so that if he has to pull the product due to Paizo making an objection, there won't be any collateral damage (in terms of other conversions).

But I've buried the lede long enough, so I'll come out and say what's going on here that struck me as unusual:

This is an OGL product, but the athamaru are from Paizo's Howl of the Wild, which is a PF2 Remastered (i.e. ORC License) book.

In other words, this is an OGL iteration of something that was (only) released under the ORC.

Now, the question of whether or not the author has overstepped what one or both of those licenses allow is a very complicated one, and depends in large part on what's stated to be Open Game Content, Product Identity, Reserved Material, and Expressly Licensed Material. Looking at the book's declarations, it says for the OGL:

Open Content: Subject to designation as Product Identity (see below), all content of this work is Open Content. No portion of this work other than the material designated as Open Content may be reproduced in any form without written permission.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: Far Distant Future Publishing, the Far Distant Future logo, Awesome Ancestries (as a product line), as well as all trademarks, registered trademarks, proper names, dialogue, plots, story lines, locations, characters, artworks, and trade dress, but excluding any content that is Product Identity of Paizo Publishing, Inc. (Elements that have previously been designated as Open Content are not included in this declaration.)

Reference in non-Open Content (thus not covered by the Open Game License) in this work to content owned by others is not a challenge to their ownership and is used under Fair Use.

Whereas for the ORC License it says:

Attribution: This product incorporates game elements from the following work.

Pathfinder Howl of the Wild. © 2024 Paizo Inc. Authors: Kate Baker, Joshua Birdsong, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie “Aki” Lo, Luis Loza, Letterio Mammoliti, Jonathan “Ryomasa” Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.

Reserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. To avoid confusion, such items include: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress.

Expressly Designated Licensed Material: This product contains no Expressly Designated Licensed Material.

Now, if I understand everything correctly, the term "athamaru" is where the sticking point might be, since while that's a name it's not a "proper name," which is what's identified in the OGL's PI declaration, meaning that it's being released as OGC, and isn't "derived from proper nouns" as noted under the ORC License's Reserved Material. So if "athamaru" is being presented as OGC (rather than being, say, covered by that "used under Fair Use" clause), I'm not sure that's allowed, since even if the name was released as Licensed Material in the ORC, that doesn't mean that someone who doesn't own that Licensed Material can turn around and release it under a completely different open license.

...I think.

Given that I'm not at all certain about any of what I posted above, this could turn out to be very interesting, in terms of using material from one license under a different license. In the meantime, I'd recommend that anyone interested in this product pick it up sooner rather than later, since if (Paizo thinks that) the author has used ORC material improperly, this might go away very soon.
 
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To celebrate the end of a four-year run of massive serious dental work, I got to make a very rare game store visit. I came away with print copies of Into The Wyrd & Wild and Into The Cess & Citadel. I already had them in PDF, but I occasionally want print volumes for various reasons. They’re gorgeous digest-sized books with the same kind of very intelligently arranged one- and two-page spreads as Shadowdark. This is a trend I wish to encourage.

I’ve got a QuestWorlds campaign to use them in, a Kult-based game where in the late twentieth century, Moorcockian entropy pushes the world back technologically and toward more chaotic and fantastic conditions. These books will handy for describing Amicera, the lands that invade modern Earth like Borges’s Tlön.
 

As Baldur’s Gate 3 rekindled my interest in D&D and the Forgotten Realms, the Rogue Trader CRPG got me back into 40K.

After reading many reviews and watching youtube videos, I decided to invest into Wrath and Glory.

Reading the rules has made me very happy. We played Dark Heresy 1e a lot over 15 years ago, but we all soured over the system and I got rid of my collection. W&G may not be well-liked by the grimdark community, but it’s exactly what my old crew wants; high action with relatively simple rules.

Been loving it so far. The decision to narrow the setting to one solar system, with a conveniently diverse set of worlds was a good one, in my opinion. Easier to understand and map out the factions and big movers and shakers.

We’re playing an intro scenario next week and all very excited.
 

Ive caught the OSR bug and I can't stop.
Ive just bought a bunch of DCC and MCC books and the Shadow dark core and zines (plus I pledged for Kelsey's KS so now I'll have everything).
 

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