I recently picked up Librarians & Leviathans' PWYW supplement,
Expanded Object Damage Rules for Pathfinder 1e (affiliate link), and I have to say that the author, John Shimmin, is my kind of crazy!
Reinventing an oft-overlooked area of the PF1 rules isn't new territory for Shimmin, as he also wrote (the exceptional)
Expanded Fire Rules for Pathfinder 1e, but here he's gone to new heights. For one thing, he nicely consolidates the various areas where the rules deal with breaking things; no more having to flip around between the rules for sundering objects, the hardness of various materials, and break DCs. Moreover, he expands on the
broken condition, adding in things like a broken focus (for a spell) gives the spell a 20% failure chance, or a broken extradimensional container is inaccessible.
He also nicely clarifies several areas where the rules were either so niche that they were incredibly easy to miss, or were lacking altogether. For instance, there are expanded sections on damaging objects using tools (e.g. saws, drills, etc.), and penalties (albeit very minor ones) for trying to beat an object's break DC to represent that level of heavy exertion. There are even a few new feats (such as Splinterstrike) and spells (such as
adamant ward) related to protecting or destroying things.
There's a lot more than what I've listed, of course (e.g. rewriting the rules about how much extra hardness and hit points enchanted weapons and armor get), but that covers the bulk of what's here...until we come to the big one.
See, this product is nearly one hundred-forty pages long, and the aforementioned sections don't take up even a quarter of that. So what's the rest of the space for?
As it turns out, Shimmin has also included a table with
every magic item in Pathfinder 1E as well, including its caster level, material composition, hit points, hardness, and break DC (the latter three all using his revised rules). The result is a one-stop shop for where to look if your PCs want to break something.
Now, there's obviously a few caveats to the "every magic item" thing, since some (like potions) are interchangeable, while weapons and armor are going to vary based on precisely what degree of enhancement bonuses they've been given. But even so, this is a
massive undertaking, to the point of being mind-boggling, and I'm honestly a little in awe of the sheer amount of work that went into this. Here's a product which goes the extra mile so that you don't have to! And given that it's PWYW, there's really no good reason not to pick this up.
If you're a PF1 player who's looking for a break, this is the book for you.