Gargoyle
Adventurer
Axiomatic Unicorn said:
I partly agree, but mostly disagree. I am guessing that the lying and stealing comments are the sticking point for you?
You're correct. The rest of the post didn't bother me. Lying is clearly against the Code, and stealing will usually be against the code.
But I do not see anything to indicate a pecking order in the code. (My personal campaign orders DO have pecking orders, so I support the idea) I just see a list. Plus, being Lawful good is at the start of the list and all of the above falls under that, so the argument gets a bit circular.
Ok, I'll admit that the idea that there is an order to things in the Code is weak. That's just how I perceive it, since the part of Lawful Good and evil acts is first, and the "dishonorable/chaotic" acts are after the word "additionally".
But I can't imagine a Lawful Good god putting telling the truth ahead of saving innocent lives. For an extreme example, if a paladin was totally outmatched with no hope of saving fleeing people from a demon, but could delay the demon with a lie, thus letting the people get further away, he better lie. If, OTOH, he could stand and fight for just a few rounds and get the job done as well that way, lying would break the code.
This is where we disagree. I would argue that the Lawful Good god's answer to whether you should put the truth ahead of saving lives is that you must do both. Gods are like that.

Personally, I would take his powers away until he atones. After all, if lying to a demon under such circumstances seems ok, it's just another step to lying to someone else under less stressful situations...etc.
Put another way, to lie would be a chaotic act, to let innocents die would be an evil one. Only evil acts are automatic ex-paladin crimes. Chaotic acts are not listed. So to me THAT is a clear pecking order, evil is worse than chaotic.
A lie would be a violation, but a lie that did not serve the paladins personal interest, but only served to protect the innocent, would not be a GROSS violation.
That's a valid way to view it. Here's another point of view:
The paladin refuses to lie, and the demon slaughters all the innocents. The paladin didn't kill those people, the demon did. That's the true evil. If following the Code was an evil act, then the paladin's god or the forces of good that called him must answer to it, not the paladin.
Also, paladins must willingly commit an evil act to lose their powers forever. Put in a catch 22 situation like this, I don't feel they're willingly committing evil even if you consider "letting" the innocents die an evil act, which is debatable.
Finally, (As long as we're talking extreme examples...) what if the lie the paladin told saved all those lives, but inadvertantly caused the demon to kill many more people in the long run? Does that make the lie any more chaotic (or even evil)? Since no one (even the DM) truly knows all the consequences of a lie, how can you say the end justifies the means for such an action? Telling a lie is clearly chaotic (not even neutral), and to me, is always a gross violation.
Evil acts leave no wiggle room, chaotic acts must be considered "gross violations"
Agreed. And YMMV on what a "gross violation" is, depending on the DM. There's a lot of leeway in that last part, and even the first part seems open to wide interpretation.
But really, I think we could all think up dozens of extreme examples that cause moral conundrums for paladins. I'm not sure how useful that is. I'll take a stab at coming to some conclusions from the above:
Straying into chaotic behavior instead of evil seems to be a valid tactic for a paladin, especially one who leans toward good behavior. But I think sticking to the letter of the code would work for a paladin leaning towards lawful behavior as well. As much as their hands seem to be tied, it appears to me that paladins do have some leeway in their behavior.
Last edited: