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What is "core"?

0-hr

Starship Cartographer
My group is fairly new to 4th Ed. If we want to use a "core" or "vanilla", standard 4th Edition D&D rule set, what books etc. does that include?

My guess is that it's all the generic hardcovers (we have most of them). Is the Dragon Mag stuff officially official? What about those bonus powers in the miniature packs?

Ebberron and Forgotten Realms isn't core by default is it?

When I use Character Builder, is there a way I can set it to not show all of the Forgotten Realms and other non-generic stuff? It would make it a lot easier on us newbies.
 

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Nail

First Post
My group is fairly new to 4th Ed. If we want to use a "core" or "vanilla", standard 4th Edition D&D rule set, what books etc. does that include?

My guess is that it's all the generic hardcovers (we have most of them). Is the Dragon Mag stuff officially official? What about those bonus powers in the miniature packs?

Ebberron and Forgotten Realms isn't core by default is it?

When I use Character Builder, is there a way I can set it to not show all of the Forgotten Realms and other non-generic stuff? It would make it a lot easier on us newbies.
"Core" no longer exists as a useful designator. Perhaps it means "no pre-view material and no Dragon/Dungeon", but that's about it. Maybe no Campaign settings? WotC has specifically avoided the "core" concept, as it tends to limit which products are "evergreen".

CB does allow you to chose what material to include. Go to "management" and then look at "campaign settings". You can save campaign settings to upload to other PCs.
 

Saeviomagy

Adventurer
If I were you guys, I'd probably start with just the basic 3 rulebooks and their errata.

In my eyes, the expansion books and dragon have had too high a ratio of crap to good to allow a carte-blanche.
 

lestat2099

First Post
I just started too and I am currently using all "hardcovers" as "core", but I only use what's useful for PC's and not directly connected to a "setting". For example I gave my player's the option to become Artificer or Swordmage, but I banned, for example, divine feats, backgrounds, paragon paths (when they are needed) or anything related to Eberron or FRs.

I also banned the Dungeon/Dragon content for the sake of "balance".

So here's a list of what I'm using:

PC's:
Player's Handbook
Player's Handbook 2
Martial Power
Arcane Power
Forgotten Realms PG (Only races/classes and generic feats)
Eberron PG (Only races/classes and generic feats)

DM:
Dungeon Master's Guide
Monster Manual
Monster Manual 2
Open Grave
Draconomicon I
Forgotten Realms Campaing Guide (only Monsters and some adventure ideas)
Manual of the Planes (I use the "Pantheon details" to enhance the god-player interactions)
Dungeon/Dragon (adventure ideas)

Recommended:
Core Books (including PHB2 and MM2)
"Power" Books (Arcane, Martial)
Adventurer's Vault
 
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fissionessence

First Post
You could always go with the Living Forgotten Realms list of legal sources.

It's basically everything (including Dungeon & Dragon magazines!) except certain preview/playtest content.

It makes me sad that so many people disregard the magazines for perceived balance issues.

~
 

Jhaelen

First Post
Everything is Core in 4E. However, YOU decide what is available in your campaign. As has been mentioned you can filter the sources which are used in the Character Builder.
 

Ryujin

Legend
Ki Ryn, in character builder you have the option of selecting what material is permissible by clicking on the "manage" tab, then selecting "campaign settings." Only items that you have checked off will be displayed as content in Builder.
 


boar

First Post
To the OP, I would suggest letting your players have the following:

PHB1
PHB2
Non-magical weapons from AV, excluding Double Weapons
The swordmage class from FR (if anybody wants one)

The extra weapons from AV are nice because the selection for Superior weapons in the PHB is abysmal.

Ryujin, is there a way to stop the unchecked stuff from actually showing up in the lists? All of the splat items are still there, they just make the character marked "houseruled in X" if you pick them.

Edit: the powers and feats disappear just fine, it's only the magic items that refuse to go away (and they are by far the biggest annoyance!).
 
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That's what I was afraid of.

Thanks everyone for the pointers to the Manage tab (I had looked under Preferences to no avail). That will make it easier, whatever we decide.

Well, actually, it depends on which hand of WotC you listen to. Their marketing people say "everything is core" (which is a meaningless statement). If you look at the covers of the rulebooks, you will see that the DMG, PHB1, PHB2, MM1, and MM2 actually have "D&D Core Rules" printed right on them and everything else is marked "Game Supplement". So if you need some outside justification, that would be it. You can declare those books and those only to be the core rules and point at the cover of the book, which is pretty hard to refute.

That being said I personally don't see anything wrong with using anything from any of the published books. It is all quality material. You may find you don't like little bits and pieces here and there, like certain items in AV can definitely become cheesy, but there are ways for munchkins to do that with just PHB1, so it isn't like things go downhill. You're mostly pretty good until paragon tier at the worst before a few stunlocks start to raise their ugly heads.
 

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