Micah Sweet
Level Up & OSR Enthusiast
What setting says otherwise?What setting? The default of D&D even in the novels of 2e was never this.
What setting says otherwise?What setting? The default of D&D even in the novels of 2e was never this.
Rolemaster has always intrigued me, ever since I read MERP cover to cover at a young age. I'd love to learn more about it.There are endless FRPGs that don't make the particular "compromise" that @Imaro pointed out - some better-known ones include Rolemaster, RuneQuest and Burning Wheel.
Mine too, as best as I can manage.@Lanefan’s setting.
But not the mundane bad luck of being shot by an arrow, or being caught in an explosion.Well, it's somewhat tautological.
Those mechanics help ground the character in the setting BECAUSE the intention is to have a setting where even high-level characters are still mortal who can be humbled by mundane bad luck.
The mechanics say otherwise and the game is better for it.What setting says otherwise?
You want proof of a negative? Ok the fact that the rules and spells to trivialize these things after 5th level exist kind of supports my point.What setting says otherwise?
I don't think there's much evidence for this in the design history of D&D. To me it seems extremely ad hoc!Having some things be level based and some things not seems like choices for different in game flavor. Fights might be level based heroic while man versus nature survival challenges are a different story tone for a change of pace when they come up.
To be fair, I think @Lanefan has expressed criticism for those aspects of the hit point system before.But not the mundane bad luck of being shot by an arrow, or being caught in an explosion.
The issue is one of consistency. And I personally find it odd that a design quirk of classic D&D, that is resolved even in as simple a design as T&T's (which uses stat-based saving throws for everything, with stats growing with level), has now become this planted flag for so-called "grounded" fantasy.